ALA-Designdaily http://www.aladesigndaily.com ALA-Designdaily Fri, 10 Jun 2022 13:21:48 +0000 zh-CN hourly 1 https://wordpress.org/?v=6.5.5 THE SOUL TEMPLE http://www.aladesigndaily.com/archives/19238 http://www.aladesigndaily.com/archives/19238#respond Fri, 10 Jun 2022 09:31:09 +0000 http://www.aladesigndaily.com/?p=19238 Urbanization, which is defined as a rise in the number of cities and urban population, is not only a demographic trend, but also encompasses social, economic, and psychological changes. One of the most pressing global health challenges of the twenty-first century is the increasing growth of urban populations around the world.

With urbanisation comes a distinct combination of benefits and drawbacks. This population shift is accompanied by economic expansion and industrialisation, as well as significant shifts in social structure and family life patterns. Increased stresses and factors such as an overcrowded and polluted environment, high levels of violence, and limited social support all have an impact on mental health.  The challenges are diverse and the entire population is affected by urbanisation.

 

Psychoses, depression, sociopathy, substance abuse, alcoholism, criminality, delinquency, vandalism, family dissolution, and estrangement are only a few of the diseases and deviancies linked to urbanisation. Given the wide range of health and wellness outcomes linked to environment exposure, the loss in nature experiences could be a direct cause to these difficulties. Exposure to nature has an important behavioural component with people choosing how often and how long they interact with the natural world.

 

Hence, people need a place where they can interact with nature and their inner self. Studies have showed that spending more time with nature and having a quiet place to meditate helps with a lot of physical and mental problems that one faces in urban lifestyle. Not the gardens, not the parks, but a space dedicated specifically to achieve peace of mind.

 

OBJECTIVE

Design a space for people to go to find inner peace. A place where they can interact with nature and meditate in peace. A space where one can find exposure to the environment. Craft a space where people can achieve their peace of mind in betweeen the hustles of their city lives.

  • Aim is to provide a space for people to self therapise themselves or in small groups to keep up with the pace of urban cities.
  • Outline a space which takes people away from their daily struggles and problems, and helps them in achieving their harmony.
  • Incorporate spaces for therapeutic activities like meditation, yoga etc.
  • Incorporate nature integrated/interactive solutions
  • The space should work alike for people of every age group
  • There is no site restriction
  • There is no area restriction

 

REQUIREMENTS

  • The Proposal to be presented on One Landscape Oriented A1 Sheet.
  • Proposals can be presented using any technique of your choice ( Sketches, 2D Drawings, 3D Visualizations, Models, etc. )
  • Team code (UIC) to be mentioned on the Top Right-Hand corner of the sheet.
  • The proposal MUST NOT include any information (name, Organization, School, etc.) that may give away your identity.
  • All text must be in ENGLISH, with a maximum of 150 words for project explanation.
  • All dimensions should be imperial or metric units.

 

REGISTRATION DETAILS

  Indian National Foreign National
Early-bird Registration

1st JUN – 3Oth JUN’22

450 INR 10 USD
Standard Registration

1st JUL – 20th JUL’22

520 INR  13 USD
Late Registration

21st JUL – 10th AUG’22

750 INR 20 USD

 

NOTE:

A team can have up to 3 members.

The amount is non-refundable.

Late registered participants will receive 10 extra days for submission.

 

ELIGIBILITY CRITERIA

Anyone can participate irrespective of profession or qualification, and present their ideas. Participants can submit multiple entries but that would require multiple registrations.

A team can have up to 3 members.

 

TIMELINE

Registration deadline: 10th AUGUST 2022

Submission deadline: 15th AUGUST 2022

The submission deadline for all the participants who registered from 21st July to 10th August is 25th AUGUST 2022

Result announcement: 30th AUGUST 2022

 

*All the Deadlines are 23:59 IST (INDIA)

 

The following dates can be a subject of modification, if necessary.

 

SUBMISSION FORMAT

Submit in .jpeg format of file size not more than 5Mb.

Submit your entry at: submissions@arch8.in

The subject of the mail: Your UIC (XXXXX)

Name of the file uploaded: Your UIC (XXXXX)

 

PRIZES

Total cash prize worth 21,000 INR.

 

Winner: Cash prize of INR 10000 + Acknowledgement on our website and social media + publication of the participants’ interview (Video) on website + 40% discount on your next architecture competition + certificate of achievement

 

1st Runner-up: Cash prize of INR 6500 + Acknowledgement on our website + publication of the participants’ interview (Video) on website + 30% discount on our next architecture competition + certificate of achievement

 

2nd Runner-up: Cash prize of INR 4500 + Acknowledgement on our website + publication of the participants’ interview (Video) on website + 20% discount on our next architecture competition + certificate of achievement

 

10 Honorable mentions: Acknowledgement on our website + 10% discount on our next architecture competition + certificate of achievement

 

Participation certificate for all the participants.

 

EVALUATION CRITERIA

Entries will be evaluated based on the following criteria:

  1. ORIGINALITY
  2. CREATIVITY
  3. INNOVATION
  4. PRESENTATION

 

FAQs

  1. What is the nature of the competition?

‘THE SOUL TEMPLE’’ is an open idea design competition challenge that is open for students, professionals & any individual with a creative mind.

 

  1. Who can participate in the competition?

Architecture students, Architects, Interior Designer, Civil engineers & anyone with creativity can participate in the competition.

 

  1. How many members can be a part of a team?

A team can have a maximum of 3 members. You can also participate individually.

 

  1. Will every participant get a certificate of participation?

Yes, each registered participant will receive an e-certificate.

 

  1. What should be done in case a payment mode is not available in a particular country?

In such a case, we request the participants to write about the issue at hello@arch8.in

to get other payment options. We will send all possible payment methods.

 

  1. How will a team get its Unique Identification Code?

The Unique Identification Code ( UIC ) will be mailed to your registered e-mail address within 24 hrs after completing the registration process. There is only one UIC code for all the team members of a team.

 

  1. What is the use of a Unique Identification Code?

All the participants are requested to use their UIC at the top right corner of your submission as it is your identity for the competition-related processes.

 

  1. What to do if a participant does not receive the UIC after making payment?

In such cases, the participants are asked to mail their payment receipt hello@arch8.in.

 

  1. Does the 150-word limit include legends & one-liners in the sheet?

No, the 150-word limit is for the proposal explanation only and it does not include the legends & one-liners on the sheet.

 

RULES AND REGULATIONS

  1. In case you still have questions related to the briefs and the competition, please send them to hello@arch8.in
  2. It is possible to amend or update any information relating to your registration including the names of team members once registered, mail us your query at hello@arch8.in.
  3. Participant teams will be disqualified if any of the competition rules or submission requirements are not considered.
  4. Team code (UIC) is the only means of identification of a team as it is an anonymous competition. Hence, a submission with its UIC will be disqualified from the competition.
  5. The official language of the competition is English.
  6. The registration fee is non-refundable.

 

PAST MEDIA PARTNERS

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成都大运会东安湖场馆景观连廊 http://www.aladesigndaily.com/archives/19233 http://www.aladesigndaily.com/archives/19233#respond Fri, 10 Jun 2022 08:26:30 +0000 http://www.aladesigndaily.com/?p=19233 感谢 四周建筑atelier-sq@sq-arch.cn)予ALA-Designdaily分享以下内容。
Appreciations towards Atelier-SQ (atelier-sq@sq-arch.cn) for providing the following description:

 

1背景

东安湖运动场馆位于成都“东进”核心区龙泉驿东安新城,是第31届世界大学生运动会开幕式举办地。场地内包含“一场三馆”——4万座大运会主体育场,及跳水馆、多功能体育馆、小球馆,以及配套景观、活动广场、篮球场、足球场等公共空间。

 

2连接“一场三馆”与公共空间

大运会举办期间,连廊侧重提升交通效率,连廊连接“一场三馆”的露台空间,使不同场馆之间能够快速互通到达。

大运会结束之后,连廊侧重与公共空间及运动场的互动,增加公共空间可达性,丰富景观视觉层次,并为会后的场地使用及运营提供辅助和额外空间。

 

3空间形态

连廊从“一场三馆”露台延申出,形成竖向起伏的变化,在行走中形成不同标高的视觉体验。至场地中心区螺旋下降收缩,中心环绕了儿童活动区,形成了有体量感向心的围合空间;中间段形成分叉的平台,与球场、广场、场馆形成良好的观看点,并设置出入口。

连廊的形体变化形成了变化的空间体验与多样的视线关系,同时与公共空间互达。

 

4主体结构

廊道主体结构是1m厚钢箱梁,六边形截面V型柱跨度20m-30m布置,内部的主体结构的橙色与环境形成了对比,同时突出了引导性与运动感。

 

5表皮

表皮为2片3mm厚钢板栓接组成,白色的薄片反映了主体橙色与周边的绿色,与场地融合在一起,让体量变得轻盈。灯光放置在两片薄片之间,夜间照明给桥身提供了丰富的层次。

 

 

项目名称:成都大运会东安湖场馆景观连廊

方案设计:四周建筑

主持设计:金显书&刘佳

方案设计团队:刘佳音,杜红玲,秦清珂,何妍,蒋佳林

 

结构设计:四川省建筑设计研究院有限公司市政工程设计所

结构设计团队:王映韬、曾传皓、赵生群、付泓森、张富鹏、周谋、宋迪、刘靖瑞

 

业主及建设:华润置地华西大区

业主及建设方团队:王絮梅,何其隆,康凯,肖李军,谢高翔

 

灯光咨询:Lichtvision Design

摄影:存在建筑

 

总面积:3300平米

材料与结构:钢箱梁,钢板表皮

地址:四川成都世界大运公园

设计时间:2020年12月

完工时间:2022年1月

 

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The Unknown Render Challenge – Winner’s Announced! http://www.aladesigndaily.com/archives/19229 http://www.aladesigndaily.com/archives/19229#respond Thu, 28 Apr 2022 15:10:14 +0000 http://www.aladesigndaily.com/?p=19229 The Unknown is an architectural rendering competition organized by artuminate in association with archiol, this competition received 137 entries from around the world.

 

Top 3 winners:

1st Prize: Purva Jain (US)

2nd Prize: Huang Jiayu (China)

3rd Prize: Yue Wu (Australia)

Honorable Mention

  • Geunho Min (South Korea)
  • Abhishek Gandhi (India)
  • Fan Shengwu, Wang Zelun & Lin Manqian (China)

 

First Prize Winner: PIXELS EXPLODED

Change which is a constant was not constant anymore; time stood still, and days passed by. Tangibles and intangibles were losing their boundaries in my head. The horizon of the digital screen expanded exponentially as I kept looking at it endlessly and my imagination too became pixelated. This new pixelated world started to transform into an alternate reality where I saw friends, family and colleagues and had conversations. It is as if this new world brought everyone closer to me no matter where they were in the world and still made me realize how far they were. The pixelated world subsumed my real world but with the realization that the boundaries between this new virtual world and real world were becoming more and more pronounced with each passing day. I was missing something that is the intangible. I lived every pixel, but no memories were made. This realization of hard lines between this blue gleaming pixelated world in my head and the real world that existed pre-pandemic forced me to think of how a sensible work/home space could be. Should it account for the unknown of the future and blur the boundaries between the two worlds, so they seem one?
Blurring these boundaries would require the sensory rejuvenation that is a byproduct of real world interactions with the surroundings (human, nature and the elements) interspersed with the digital world. Architecture could help add a real-world dimension to the digital world where the heightened connections were explored before the pandemic. The digital world made up of pixels as the building blocks could be a key foundational element to blur these boundaries between the digital and the real world. This realization and its connection to foundational blocks in architecture inspired the idea of exploding pixels taking a building form. This architectural form would allow people to reside together with asemblance of symbiosis between their digital and natural surroundings, and grow with them. Everything becomes one and whole.
The proposed site in an urban grid pattern alongside the natural landscape hopes to create an interplay between virtual and natural elements like earth, water, and sky. The urban grid only allows for the checkered pattern where the building form and green space alternate.
The building form is designed by stacking pixels which create towers at the periphery. Such stacking provides a three-dimensional form to the building blocks of the digital world. These towers thus offer the three-dimensional visual interaction with the surrounding lower levels. The upper levels created by random scattered pixels create cascading terraces which provide abundant open space to provide an elevated sense of sensory rejuvenation and higher dimensional interaction.
The open spaces and the size of the pixels at every level try to maintain a desired distance while still allowing free movement and interactions which was sorely missed during the pandemic. The design tackles the unknown that could come again in the form of another pandemic or how the world emerges from the current pandemic with hybrid urban lifestyle. For example, the hybrid urban lifestyle setting also provides a beautiful, non-isolated work environment for the people diminishing the boundary between the tangible and intangible in the unknown.

Jury Comments:
“You dont mention it, but in a world where architects are now designing for the metaverse… whatever that is… our concepts for our digital / physical worlds need to transcend the real and enter into the unknown. The way you have articulated your idea in text and image sits well together and begins to form the idea for me of what our future digital spaces may become? See where this research may take you, its produced a nice aesthetic and way of thinking + writing.”
-Lawrence Daykin

 

Second Prize Winner: Jellyfishing village

The design is based on the problem of jellyfish infestation in the offshore area, and aims to find a new opportunity for the development of rural areas affected by the problem. Due to the increasing human activities in the offshore areas and the serious eutrophication of water bodies, the explosive growth of jellyfish occurs frequently every year. A large number of jellyfish gather in the offshore areas, which seriously affects the fishing industry, causes frequent injury accidents and poses severe challenges to the development of nearby fishing villages. At the same time, we found that as a kind of Marine life, jellyfish is also a valuable Marine resource with both ornamental value and biological value. How to establish a harmonious relationship between jellyfish and human beings becomes the focus of our design.
The design takes the offshore fishing village as the base, and plans the jellyfish drainage network based on the law of ocean current and the living habits of jellyfish, so as to divert the offshore jellyfish population to the area with less human activities. At the same time, the road and ocean space are planned to combine the functions of human activities with the living space of jellyfish, and explore the space mode of symbiosis between human and jellyfish at the same time. The plan not only solves the problem of jellyfish flooding, but also seeks a new development model for the offshore fishing villages, solves the problem of rural resources development and utilization and development, enhances the global attention of rural areas, and provides new ideas for rural sustainable development and environmental protection.
The relationship between man and nature will become one of the focus of rural development, choosing coexistence with nature instead of opposition is an important premise of sustainable development. As a place with low level of human development, the ocean will become one of the new directions of rural development. Jellyfishing village will be a pilot and will lead to a new direction in which the new village will serve as a basis for ocean stability rather than a way for humans to further deprive the ocean of its resources. Through the establishment of Marine villages, Marine resources can be protected and exploited, and a new situation of harmonious coexistence and mutual promotion between human activities and natural environment can be established.

Jury Comments:
“Your idea is morally and ecologically loaded, and an interesting concept – I am confused as to whether your solution would be ecologically beneficial to the ocean as a whole – but perhaps that is the unknown, this is the question your project asks, are we finding the right balance between human and nature?
Great visual with a good balance between 2D and 3D – I like that your visual encompasses a concept and not a completed project.”
-Lawrence Daykin

 

Third Prize Winner: The Unknown

When you consider the ecological world of plants, you see pores that are not made up of ordered assemblages, but disordered ones made up of heterogeneous parts, and they continuously change properties.
Based on this unknown way of generating them, I extracted them. The basic level of architecture is templated. Starting from the basic structure, environmental stimuli are then used to direct the biological changes distributed over the structure.
My exploration is about the fusion of biology and technology. It is a mixture of two worlds, the natural world and the artificial world. I tested different properties, different harnesses’, opacities and colours, corresponding to the different organisms in ecology. They can be divided into different categories such as fibrous, bumpy, luminous, flaky, spherical, soft and rough.
Finally they give rise to unknowns about materials, about the location of scales, about people. Where will people be, where will they wander when architecture becomes a new kind of like an ecological degree? Will people still be there?

Jury Comments:
“Unfortunatly when we look at the world of plants they ARE made up of complex + ordered assemblages – there is a lot of documentation to this point. Research your concept in greater depth. However your area of study is unique and i like where you are going, the visual does communicate this well and draws me in – i would like to know more, how can this project grow?”
-Lawrence Daykin

 

Honorable Mention: New Organic Urbanism & Architectural Thins in the Unknown Area

To the extent that there is no place called a new land. Humanity sets out in search of an unknown place to open up a new space. It could be space, or it could be an extreme area with a high altitude.
New organic forms of architectural shapes and spaces are created in extreme environments. People enjoy living in a new way, and they go on an expedition to find new things. That is what we can imagine of new and unknown spaces and architectures.
Buildings of organic form challenge to adapt to the form of nature, and gradually find ways to coexist with the unknown environment. At the same time, humans also try to utilize the unknown world. As time passes, the unknown world changes into the world of known.

Jury Comments:
“I love your 1950’s space exploration collage aesthetic, and you make a good point that new architectures are built from exploration, but i wonder if you could communicate this message more effectively without entering into the fantastical world of floating cities seen in movies?”
-Lawrence Daykin

 

Honorable Mention: A City

When I was in school of architecture, I always thought why our cities are so grey. That thought always stayed with me. When I got the opportunity to design a city in my final year, I chose nature as my concept and rendered the city. The city spanned across 3000 acres, consists of large waterbodies and thick forests. As this is a real-life location in western-ghats of India, I got the opportunity to use hills to generate energy into the city. The aerial frame of the city shows how sunlight is passing through hills inside city, giving it a magical effect.

Jury Comments:
“Nice renderings – is this a city or a science park though?
This could easily support research / text about the idea of utopia or distopia – youre right, why are cities so grey? is this an unknown, or something we can dig deeper into and propose methods of making our current cities less grey?”
-Lawrence Daykin

 

Honorable Mention: The air purification unit at the intersection

The problem:
Nine out of 10 people around the world breathe polluted air, according to a report released this year by the World Health Organization. Indoor and outdoor air pollution causes 7 million deaths worldwide each year, and is responsible for 24 percent of stroke deaths, 29 percent of lung cancer deaths, 25 percent of heart disease and 43 percent of other lung diseases. Air pollution has become a major killer of human society.
Site selection:
More than half of the world’s most polluted cities are in India, with New Delhi firmly in the top spot. Pollution kills countless people in New Delhi every year. Especially in winter every year, PM2.5 index reaches 20 times of the safe limit.
The solution:
We believe that the ban and school closures issued by the Indian government cannot fundamentally solve the problem. Cities still need to develop and operate, and the generation of PM2.5 should be stopped at the source. We blame, therefore, the most serious pollution source——traffic pollution, traffic intersection are set on the city air purifier skyscrapers, the generation of PM2.5 four kinds of reaction gas absorption and filtration, prevent reaction PM2.5, at the same time can also be useful, useless to the construction of power supply, to fertilize the vertical greening, The whole building forms a closed system to purify and regenerate polluted air.
Project :
1. Traffic circle: Located above the urban traffic intersection, it is set at the bottom of the building for pedestrians to pass, separating the traffic flow from the flow of people and relieving traffic pressure
2. Core cylinder air purification device: the gas reaction at the bottom of the device is exothermic, the temperature at the bottom is higher, and the temperature at the top of the building is lower, thus forming a temperature difference, making the gas natural convection, that is, the polluted air is actively inhaled from the bottom, and discharged from the top after purification.
3. Power generation device : located inside the core tube, ammonia gas is converted into nitrogen gas and used as a clean fuel to provide self-power for the building and reduce energy consumption.
4. Vertical greening :located above the core tube of air purification device, ammonia gas and sulfur dioxide can be converted into fertilizer for vertical greening after purification, and the generated
water is used for irrigation, and plants can absorb excess carbon dioxide. The air filtered by the air
purification device is purified for the second time.
5. Urban oxygen Bar: located at the top of the building, the urban garden with secondary air purification provides residents with recreational and sightseeing functions.
6. Transportation hub: Capsule elevator, in the main support structure of the building, serves as vertical transportation to transport urban residents to traffic roundabout or urban oxygen bar.
7. Transportation pipeline: Transportation of gas, fertilizer, water.
8. Epidermal fan blades – The opening position and direction determine the upward movement of purified air and prevent polluted air from entering the building from the epidermis.

Jury Comments:
“You identify a huge problem, and propose a well considered and radical solution – however your render doesn’t quite capture the message for me. Well documented and well executed though.”
-Lawrence Daykin

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The Ruins – Photography Competition Winner’s Announced! http://www.aladesigndaily.com/archives/19225 http://www.aladesigndaily.com/archives/19225#respond Thu, 28 Apr 2022 14:11:50 +0000 http://www.aladesigndaily.com/?p=19225 The Ruins is a photography competition organized by artuminate in association with archiol, this competition received 133 entries from around the world.

 

Top 3 winners:

1st Prize: Charlotte Collins (Germany)

2nd Prize: Megan Ortinau (US)

3rd Prize: Zindagi M Mavani (US)

Honorable Mention

  • Hanwen Zhang & Cai Yang (China)
  • Yang Ruan (China)
  • Vignesh Ramachandram & Lavanya A (India)

Shortlisted

  • Wenchao MA (China)
  • Zoe Socratous (Cyprus)
  • Kongphat Phaiboonnukulkij & Kolatat Phaiboonnukulkij (UK)
  • Khandokar Mahfuz Alam (Bangladesh)

 

First Prize Winner: Tokyo’s Nakagin Tower

The epitome of a modern ruin, Tokyo’s Nakagin Tower stands as a decaying yet defiant island in arguably the world’s most futuristic metropolis. While its future hangs in the balance and deconstruction its likely fate, the cubic agglomeration stands tall despite the rusting façade and netting to catch falling debris. It encapsulates a utopian design ethic, a zeitgeist, and projection of a 1970s vision of what the future of urban architecture could look like. 50 years later and many of those principles still hold true – single unit dwellings, compact living, and functional, minimalist interiors are key characteristics of modern day urban housing design.
In whatever form Nakagin lives on, it leaves behind not a failed ruin but a nostalgic and ambitious icon that dared to be radical, playful, and functional at the same time. Captured here in 35mm film, the photograph presents a ‘ruin in progress’, a building that is buckling under the weight of time but will undoubtedly be preserved in the architectural imagination as a symbol of pioneering Japanese metabolist design. The two faces of the tower presented in this photograph, one in the shadows and the other illuminated by sunlight, acts as a metaphor of a crossroads – a building facing a disassembling of its current form but leaving behind a legacy as a cult design masterpiece.

 

Second Prize Winner: Pompeii

Frozen. Purely stopped in a moment in time. I should keep running, but the fear of what I see took over. In this moment, the past, present, and future of this view flashed in my mind. Yesterday, I saw this image while going to get food for my family. It was a happy sight and a beautifully calm day in Pompeii. Now, the volcano is shaking, and the world is on fire. How could an entire town change in a day? The tomorrow, in a month, or thousands of years from now version will be less calm. In the future, there will not be much left. The remains of homes and a town so lively. It will be just stone, ash, and dust. All three versions of my home continue playing in my mind as people scream at me to move. I hope people who find the remains of Pompeii know the three versions, as well.

 

Third Prize Winner: Amer Fort

Ruins: A single word that has an ability to take one on a 100s of years old journey in a single moment. These architectural ruin sact as a bridge of tangible and intangible heritage and a window into the lives of people of the past.
To me they are each a time capsule, taking us to the past glory of its lively years and teaching us to stand with dignity no matter what or however many years pass.Ruins are not just one single built structure rather a series of memories, lives and moments that are preserved within this one visually damaged yet mesmerizing vessel. Ruins are silent storytellers with the loudest effect on one’s soul.
This photograph is of Amer Fort (Rajasthan, India), which still stands at the top of the forested hill overlooking Lake Maota. Built over the span of centuries, it is a breathtaking example of amalgamation of Indic and Mughal styles of architecture.
Here, the journey is captured and given importance rather than the destination itself. One can visualize their journey even before starting and the element of surprise is only when they start climbing up and taking in the entire surrounding. These levels of up and down, steps and ramps leading people to the fort while unfolding a new layer of surrounding with every upward step gives one a sense of being one with nature while also guiding them towards their destination.
Thus, defining the journey by capturing the path itself by looking back at how far I had come and how satisfying that journey looked from above.

 

Honorable Mention: Sing Lei Hap Gei Lime Kiln Factory

Peng Chau island in Hong Kong is rich in ocean resources such as oysters, clams and corals, and the shells are good materials to produce lime, which can be used to build houses, ships, and can also be used as fertilizer. From the end of the 19th century to the beginning of the 20th century, Peng Chau was the largest lime production area in Hong Kong with 11 lime factories, providing many employment opportunities for the islanders. The lime industry was one of the three major export industries at that time, as well as match industry and cowhide industry.
However, the emerging cement industry in HongKong and lime commercial competition from mainland China give a huge crash to lime industry in Peng Chau. Today, match factories has been demolished, and cowhide factories has only a dilapidated house. The past prosperous lime industry is only left with a unused factory site called “Sing Lei Hap Gei”.
Sing Lei Hap Gei Lime Kiln Factory was once one of the three major lime factories in Peng Chau. The word “Sing Lei” in Chinese means glory and success. Even during the Japanese occupation period (1941–1945), lime production has never been interrupted. After World War II, mainland China and Japan has became the main lime exporter and lime material is also replaced by concrete for building construction, resulting in the permanent closure of Sing Lei Hap Gei Lime Kiln Factory in the 1970s. The two-storey masonry building in this picture was built by the Chiang family in the 1920s for offices and canteens in Sing Lei Hap Gei Lime Kiln Factory. This building has witnessed the rise and fall of the lime industry and now belongs to the third-class historical and cultural protection building in Hong Kong. However,it lacks some proper repairs. We can see peeling walls and rusting iron windows from this picture. What a real pity that its former glory and history is gradually fading away in people’s memory.

 

Honorable Mention: “Jilin Songyuan brewery”

Located in Songyuan City, Jilin Province, China, this brewery was built in the last century and was once the most famous brewery in the surrounding area. As times changed, the brewery moved to a new location, but the old abandoned factory area remained. The photo shows the interior of one of the breweries’ plants. Due to the needs of product processing, the building uses a huge skylight for lighting, which was a bold and avant-garde design in China a few decades ago, especially for a small town that was underdeveloped at that time. It’s not out of date even now. To this day, the delicate balance between the erosion of time on the building, the plants growing in the ruins, and the original unique design of the building form the stunning images in the photo.

 

Honorable Mention: Hampi’s enthralling monument – Balakrishna Temple (Karnataka, India)

Hampi has both historical and sacred value, as evidenced by centuries of inscriptions. The site’s remnants are magnificent souvenirs from the big medieval Hindu civilization. The Krishna Temple, which was established in 1531 by Vijayanagara Empire King Krishnadevaraya, has towering gopurams (entry gateways) at the north, south, and east sides that lead to a shrine dedicated to the deity Balakrishna. The temple was constructed to commemorate the conquering of Udayagiri, an eastern kingdom. It is presently placed on UNESCO’s list of World Heritage Monuments.
Vijayanagara enjoyed an unprecedented renaissance of Hindu religion, art, and architecture during King Krishnadevaraya’s reign, before succumbing to the onslaught of invading Muslim forces.
The structure is encircled by two concentric walls with granite colonnades, stone sculptures, stucco details, and towering shikharas. Elegant architectural patterns, magnificent carvings, and massive entrances distinguish the Dravidian-style temple. With various sculptures, the main tower to the east is an outstanding sight. The photograph taken at the north entrance shows the tower where only a portion of the gopura’s superstructure exists, but it still exhibits exquisite stucco motifs of warriors with shields, apsaras standing on mythical animals.
This temple was erected in the Panchayathana style. The main shrine contains a sanctuary, maha-mandapa, Ardha-mandapa, a pillared pavilion, a Devi shrine, and numerous sub-shrines and is located in the complex’s core. Invading Muslim armies from the Deccan Sultanates plunder the main sanctuary. The carvings on the pillars and the entrances to the temple hall are stunning, with Yalis on the pillars and impressive carvings of elephant riders. This is one of the rare temples with epic stories engraved into the tower’s walls. This is fairly an intact specimen of a Vijayanagara era temple.

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Imagination in Architecture – Winners Announced http://www.aladesigndaily.com/archives/19219 http://www.aladesigndaily.com/archives/19219#respond Thu, 28 Apr 2022 12:51:36 +0000 http://www.aladesigndaily.com/?p=19219 Imagination in Architecture is an essay competition organized by artuminate in association with archiol, this competition received 72 entries from around the world.

 

Competition Jury:
• Daniele Longobardi
• Maanasi Hattangadi
• Nicole Cullinan

 

 

First Prize Winner_4R’s: The Amelioration of Imagination

Imagination is the ability to form new ideas, images, or concepts of external objects that are not perceived by the senses. It is an umbrella term for thinking and creativity. The large domain of imagination covers a range from the vaguest ideas (e.g., cube) to the firmest manifestations (e.g., juxtaposition and interplay of a large number of cubes) of forms, shapes, etc.
“In a society that celebrates the inessential, architecture can put up a resistance, counteract the waste of forms and meanings and speak its language.”
-Ar. Peter Zumthor (Prominent Swiss Architect)
Imagination is an essential phenomenon for Architects. The imagery visualized by Architects ignites the subsequent design process. Throughout the design process, Imagination is a key factor to understand the Architect’s intent and the experience behind it. The experiential quality is influenced by the process of imagination to a greater extent. The fragment of imagination at various stages enables Architects to decide what kind of space and environment is best for the user.

Check out the entire essay on www.archiol.com

Jury Comments:
“Remarkable approach to the subject of the contest, innovative, practical, direct. Associate thoughtful imagination with concrete realization.
The only drawback is the excessive citations present in such a short essay.”
– Daniele Longobardi
“In a rationale that examines imagination as a phenomenon, the author chooses an interesting approach for the essay. Within the framework of a single project, one understands the Intersectionality of imagination and the architectural process. It relegates the imagination as an alignment to 4Rs. However, there is a very thin fine threshold between ‘visualisation’ in a design process and that of ‘imagination’. That threshold is often crossed over in this essay and thus, highlighting its limitations. The essayist could have been more stringent in choosing the example that is projected. The graphics are more to do with the project, than the process itself. “
-Maanasi Hattangadi
“Ameliorisation of imagination investigates both the experiential and functional elements of process in the architectural practice.”
-Nicole Cullinan

Vardhan Arora & Pooja Tambe  (India)

 

Second Prize Winner_ Eschewing The Monotony of Design : Architecture with Imagination

Humans don’t live in boxes, but why don’t they?Why do architects create structures with a variety of mass compositions? Why are some structures designed to be higher, more visible, lighter, or even darker? Natural landscapes inspired different creative genres in the past. However, we can’t just drive down the road and see buildings shaped like chickens, cows, and trees. So, how did a blue whale become a majestic building as Yale Whale? What was the source of the transformation? Imagination is the key.
The term “imagination” comes from the word “image” and the verb “imagine” (image), which meaning “to imagine.” In this context, imagination refers to the ability to conceive or create images based on reality or personal experience. Meanwhile, The Concise Oxford Dictionary of Literary Terms defines imagination as “the ability of the mind to construct various representations in the shape of objects, conditions, or activities that have not been sensed or experienced through the sensory process.” As a result, imagination is a creative capture and the power of expression (interpretation) of reality and life experience, allowing for interpretation and subsequent study of something different or totally new.

Check out the entire essay on www.archiol.com

Jury Comments:
“The essay, ranging over several topics, tells a useful point of view which nevertheless remains so, provides few stimuli and adds little to the knowledge and curiosity of the reader.”
– Daniele Longobardi
“With a single premise, the author proceeds progressively to explain the role that imagination plays as a variation resource in design – almost as a fundamental. They borrow examples of many buildings to strengthen the narrative and discussion frame. The writing is lucid and follows a comprehensive structure. Although the essay emphasises the viewpoint of the author in first person, it does not deter the reading flow. To make the reading stronger, the author could have chosen to highlight more process-oriented examples such as the Carlo Scarpa one rather than as an opinion on the aesthetic of finished buildings. Also, more research on ‘imagination’ as an idea would have enriched the essay. The image of Scarpa’s sketch should have been credited.”
-Maanasi Hattangadi
“A thoughtful visualisation of the intersection between idea and image.”
-Nicole Cullinan

Grace Angelica Nadapdap & Lana Safrila Sheren Ferandita (Indonesia)

 

Third Prize Winner_An Idea of Imagination in Architecture

Architecture is the mother of all arts, and an idea of imagination is the most basic toolfor its creation. It is a fusion of art, materials and technology expressing the ambition of the man’s vision and the intended function of the building. For humans, change is the only constant and thus requires creative imagination from different architects to design buildings that break the monotony yet maintain the character of the place. Through the architect’s imagination, a diverse cultural identity of a nation-state is seen. The Primary design elements for architectural imagination are design philosophy, form, colour, texture, and design fabric. The design output is a careful integration of all these elements. For a successful imaginative process, an architect needs a balance of all these elements and strives to build consensus towards a comprehensive design solution. The imagination process starts with working on drawing board followed by site analysis and design requirements framed by an architect and the client. An architect needs to imagine scale and proportion of the building for a desirable output that is pleasing to the eyes. Thus, it will be interesting to understand the process of imagination discussed in this essay.

Check out the entire essay on www.archiol.com

Jury Comments:
“There is a solid analysis, a wise point of view, but not an ideational / creative proposal useful to bring in the practical aspect what has been widely declaimed.”
– Daniele Longobardi
“The author sets the introduction on a strong note – about ‘a diverse cultural identity of a nation-state’. However, the narration then delves into the process of the making and thinking of a building. Each stage is explained well with examples as the author feels relevant. However, there seems to be a lost opportunity to connect it back to a unique vantage point and the reader struggles to find the role of ‘imagination’ within this comprehension. By choosing to dwell on measurable considerations of form, colour, aesthetic perception, climate and comparing it to imagination, the author takes away those intangibles that contribute to the process. “
-Maanasi Hattangadi
“An exploration of the junction between architecture and the arts.”
-Nicole Cullinan

Ashish Kelkar (India)

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A4TC | Architecture Thesis Competition – Result Announced! http://www.aladesigndaily.com/archives/19206 http://www.aladesigndaily.com/archives/19206#respond Wed, 27 Apr 2022 15:54:24 +0000 http://www.aladesigndaily.com/?p=19206 A4TC is an architecture thesis competition organized by artuminate in association with archiol, this competition received a huge response from around the world.

Scroll down to check the winning entries.

 

Top 3 winners:

1st Prize:   José Gonçalves (Portugal)

2nd Prize: Namish Jain (India)

3rd Prize: Filippo Vajra &  Giovanni Ratto (Italy)

Honorable Mention

  • Aum Gohil (India)
  • Dana Ibrahim (Jordan)
  • Mohamad Alamin Younis (Lebanon)

 

First Prize Winner: 

José Gonçalves (Portugal)

REITERATING THE VERTICAL URBAN FACTORY

The decentralization of the industrial city, brought about by the humanitarian and sociological crisis in urban centers at the end of the 18th century, solidified the hegemonic roles that industry and infrastructure currently play in urban expansion, albeit incompatibly with urban life. This “removal of process” from cities (Rappaport 2014) compelled us to design industry away from cities instead of adapting industry to them.
Although this crisis was resolved, nowadays with the incessant cultural and ludic densification of river-front areas in cities worldwide – and the aforementioned peripheralization of industry from these locations – there have been tensions between these newfound uses and irreplaceable industry, still in use.
In the oriental edge of Lisbon there is a silage terminal – The Beato Silage Terminal, that by managing more that 20% of all grain that the country consumes, is an irreplaceable element in Lisbon’s port.
This irreplaceable industry, in the face of Beato’s newfound creative development as well as Lisbon’s riverfront massive urban projects creates a new architectural stranglehold.
Given this clash of forces, could this infrastructure be integrated into Beato’s urbanity, instead of being removed or completely separated from the city? Could it simultaneously be, as an hybrid building, adapted to meet the needs of the Beato region as the new creative hub of Lisbon?
For this integration to be possible, a symbiotic relationship of value between two main programs is created a long with the utilization of a sub product of the silage process.
In beato, art is produced and not exposed, therefore the creation of ways to integrate the art community with its desired public is imperative. Yet proposing an artistic center could be a catalyst towards gentrification and therefore could be an inadequate solution.
The proposal aims to respond to this problem by establishing a relationship with two main programs: Amenities (cafés, restaurants and retail) and spaces for the creation of art (workshops, performance art spaces, and co-work spaces). It is proposed that these two cores be adapted in a way as to always establish a visual connection between the creative process and the amenities, creating value. This value would then be redistributed as to sustain the spaces used by the art community.
The intervention, therefore, results from a sectioning of a number of silo cells as to create two programmatic cores (amenities and makerspaces) with clear sight views between. These sight views, between the creative process and the amenities, create value. This value would then be redistributed as to sustain the spaces used by the art community. Then, the grain dust produced by the silage residue would be used as compost in order also sustain the amenities via a farm greenhouse.
This phenomenon of the process removal (Rappaport, 2014) is then, essentially reversed by the conception of an architecture that integrates the industrial process urban life. This results in a project that simultaneously responds to the needs of the Beato region, integrating them with the industrial process of the silage complex.

Jury Comments:

“Interesting interpretation of an industrial architecture redeveloped through innovative and regenerative functions.”

“The concern of adapting an industrial building to the city is interesting. Great development of the building, good level of detail. perfect presentation.”

 

Second Prize Winner: 

Namish Jain (India)

AIKYAM: A MEMORIAL FOR PEACE, POKHRAN

A peace memorial is a contrast to a war memorial. Where a war memorial showcases a dreadful event of war in history, peace memorial on the other hand appreciates the state of contentment.
The approach of making this peace memorial has been through the passage of drastic events faced during a war or a conflict. The project marks the value and importance of peace by showcasing the aftermath of a war.
After independence the scenario of peace in India has worsened. We have been ranked 139th position among 163 countries in the global peace index 2020. The project tries to show the importance of peace as well as stands as the face for “India with Peace”.
To imagine such a project, a research on ‘memorial spaces and its user experience’ and multiple case studies of buildings such as: Peace memorial, Hiroshima; Yad Vashem, Israel, etc. have been done.
The conclusion of the research emerged that, though interaction between the memorial space and its occupant is emotionally impacted through various factors like sound, temperature etc. but its majorly through its form, material and light.
Now the case studies were achieved accordingly. Different spaces from these projects (interior and exterior) were studied and a certain pattern was analysed about the context, location, approach, zoning and the circulation on site and inside the structure, etc. Features such as radial approach, continuous & forced circulation, etc. have been carried forward to the design.
Keeping in mind that a site should have a great context; also people of the vicinity must know the outcomes of a war, Pokhran was considered the most suitable location for the project. It is the nuclear test site of India. The people of Pokhran are aware of the destruction and know that if a war breaks then it will be the end of humanity.
The project has been dealt with in such a way that maximum tourists can be attracted to the site. For this an illusion has been created. The site has been developed in such a way that it appears as if the site has witnessed a war.

The project tries to show that a visitor must experience numerous emotions through their journey. For experiencing the true value of peace a person has been taken through destruction, fear, anxiety, loneliness etc. of war. For this dark spaces have been created with angular walls, huge heights, narrow spaces etc. and even the landscaping is inspired from warscape with several monuments for the same.
The project incorporates several techniques such as windmills and solar panels to generate sustainable energy, spaces are submerged in the ground to make them cool and to make them more comfortable wind towers are also used which will also cope up with the extreme climate of Pokhran. Hence, these techniques make the project economically viable.
The project drives with the notion that after visualizing the torments of war an individual will realize the virtuous of peace and push the idea of a better world.

Jury Comments:

“A project that in its deep interpretation makes you reflect and excite through an architecture made of contemplative spaces that recount the atrocities and devastation of a war.”

“The idea of ​​creating this building has managed to overcome traditional standards, creating different experiences and routes in a building”

 

Third Prize Winner: 

Filippo Vajra &  Giovanni Ratto (Italy)

LA MEGALÓPOLIS DE NADIE

A research and a proposal for the occupation of Public Space in Mexico City
As reported by INEGI (InstitutoNacional de Estadística y Geografía), in the second quarter of 2018, in Mexico, about 30,500,000 people worked in the informal sector: these numbers show an increase of 3.3% compared to the same period of the previous year. In Mexico City, five out of ten workers belong to the informal sector, dedicating themselves to cleaning, construction, transportation and a multitude of services and commercial activities. Faced with this scenario, some deputies of the Morena party proposedto regularize more than 2,000,000 street workers. The municipality is also taking steps to raise millions of dollars to invest in public works.
This project proposal, based on field research, therefore moves in the direction of finding a compromise between the design of the public space and its occupation by the actors of the informal sector, considered not a problem for the city but rather a precious resource for the functioning of a complex metropolis. In fact, living the city on a daily basis, people have to face journeys that last up to an hour or more and during this time they are accompanied and come into contact with the dense network of products and services offered informally in a rapid and diffused way.
Following a systematic analysis of case studies found in the public space, therefore, the project for an urban infrastructure was designed in an area of the historic city center with a strong commercial identity.
The identified lot has a pre-existing simple metal roof built to accommodate a community of traders established in the area for several generations. The choice to intervene in this area was therefore dictated by the “non-virgin” nature place as a first mediation hadalready taken place between “top-down” logic and “bottom-up” processes.
Thanks to direct contact with users, it was possible to collect some of the dominant issues that were taken into account during the design: the result is a structure that works on more than one spatial scale trying to integrate attention to the context, enhancement of services and sustainability.
The project was thereforere solved in a modulated wooden structure to allow the circulation of common users and informal devices.
Through a series of simple space operations we have met the needs of users who have already been located for years in the area and further space has been set up for public activities, leaving a certain amount of “negotiable” space for random informal activities.
Working at multiple scales (infrastructure, architecture and design), we tried to create a variety of situations to make the project more flexible suggesting different uses.
The project is a lineal space with a certain variety of environments which host more fixed activities, others more occasional and widely offer new areas for socialization and leisure.
A certain attention was also given to the design of technological solutions to achieve easy maintain ability and the reduction of waste of the parts that would gradually deteriorate.

Jury Comments:

“Stimulating analysis of the relationship with urban space, interesting the typological schemes and the development of the idea, It was necessary to transmit a little more strength on urban and human connections and the well-being that a similar project would be able to give”

“Very complete analysis and proposed design result for urban problems”

 

Honorable Mention: 

Aum Gohil  (India)

APPARATUS OF AMUSEMENT

A retail for post consumption. Experimenting alternate productive relations to mindless consumption.
The trigger that started the enquiry for ‘Apparatus of amusement’ was through the understanding of the age of Anthropocene and the impact that humans have created on the surroundings through the commodified world we live in. Tracing the roots which have led up to this capitalist setting of the society, the factors affecting it and the consumerist strategies which leads to a numb state of mindless consumption by deciphering the epitome of consumerist typology of ‘shopping mall’. These extravagancies lead to the collective notion of excesses termed as ‘waste’.
Further, the study tries to map the end of life journey of an everyday object in an urban setting of Mumbai through understanding the formal excess network in Mumbai, role of the informal agents and the existing repurpose network.Now, what if we consider a point in transition from post-consumption till it gets considered as trash, the project offers alternate repurpose solutions for the second life of the objects categorized into household objects, fashion and electronics, and a proposed network of these post-consumption processes which informs the shortcomings of our primary system of waste management and the exceeded landfills.
These alternate systems are experimented in an existing retail setting of dysfunctional shopping mall, the Prime mall of Irla market street, the street has a vibrant retail character which fails to reflect when the typology of a mall is inserted in the scenario. While mapping the current use of the mall, it was concluded that 60 percent of the mall was not functioning and hence it needed programmatic injectors to create a life of the structure around it.
The project challenges to reverse the conventional notion of retail in a hyper-mediated urban setting which induces passivity in the consumers, by using the post-consumption objects in our ‘buy and discard’ society, oscillating roles of a consumer to provide radical solutions to move towards ‘circularity’
The project proposes at three scales Repurpose decentralized system which is alternative to the existing waste management system, Repurposing of the Prime mall and Irla street project intervention.The programmatic components include the wall of labour as protagonist intersecting the RCC grid, the apparatuses are devices which have simple machines and mechanisms where a process takes place. A role-player takes part in these apparatuses to perform a task which helps in repurposing. Some of the major programme include the event spacewhich records the reactions of role-players along with the leaderboards, the hall of experiments where the processes converge which then leads on to the labyrinth consumer’s playgroundwhere a calmer spacetakes you away from the hyper-real and the noisy street.
Furthermore, theproject tries to reframes the role of human in the social and ecological sphere as a shift in the current paradigm for decentralizing ways to manage our objects in our ‘buy and discard’ society.

Jury Comments:

“Very interesting and strong idea of organization of the spaces dedicated to the awareness of the concept of sustainable recycling. It would have been interesting to develop and strengthen a narrative of interactions between people and connected spaces with the same graphic character.”

“Excellent design that solves the problem raised. Good level of detail and expression of the sheet.”

 

Honorable Mention: 

Dana Ibrahim  (Jordan)

ADAPTIVE SOCIO-CULTURAL EPICENTRE.

It was a library and will always be but in another way. Libraries today have changed in many aspects, regarding the function, the use, and the form. It might be thought that libraries will disappear in the future and people will no longer use them. However, libraries aren’t important for only reading, but in being a fundamental function in the community and a true meaning of generations’ renaissance.
The project is a new representation of libraries in the MENA region, offered to all people without the need of using transportation. The project was inspired by a personal experience, as it was noticed that people in the MENA region can hardly go to libraries by walking, as it is far from their homes. In other words, libraries are not accessible to different categories of people such as children, elderlies, and people with disabilities. The project is divided into two main functions; the library and the cultural research centre that studies the cultural aspect of the site and supports the library.

The solution started from the site selection that was based mainly on the distance which the average person can walk without taking a rest and it was 1.6 km (between 15-20 minutes walking) to reach the site. The project started from Jawa, people in Jawa expressed the necessity of providing socio-cultural activities. In Amman, in general, there were many problems that people mentioned regarding the library and how it is not safely reachable by all people.
The definition of the project came from its two parts: the practical and the theoretical ones. The practical part -the public library- serves today as a contemporary culture library and it has the same function as the community centres. The theoretical part is represented by the cultural research centre and precisely studies the performance-oriented view of research culture that relies on quantitative measures and focuses on research outputs and their impact on the economy and society. When the two parts are combined with sustainable development principles –to serve future’s and today’s needs-, we have an adaptive socio-cultural epicenter. “Adaptive” came from the idea that the project will be adaptive to all sites that have the same issues. And “EpiCentre” came from the extreme use of sustainable principles of the design.

The project is based on its sustainable core – which is part of the library – that represents a flexible and enjoyable journey that the client will have in order to make the project active 24 hours. Moreover, it is the link between other functions of the design. When moving up, the noise become less increasingly. Mainly the project is designed in concrete and steel. Using different materials than those commonly used in Jawa in order to propose a new image and to bring attention and curiosity about the project.

Jury Comments:

“Interesting spatial and architectural organization of a new way of conceiving a library. It would be interesting to give more strength to the idea”

“Beautiful presentation. A building that very well solves socio-cultural needs integrated into the environment.”

 

Honorable Mention: 

Mohamad Alamin Younis (Lebanon)

TOWARDS THE METAMORPHOSIS OF THE LANDFILL:
TRANSFORMING GARBAGE DUMPS INTO PROACTIVE PARKS

Most cities around the globe follow a linear model in their operation: a flow of input/supply- be it energy, water, people, food, vehicles, and material – is processed and consumed resulting into an output flow of sewage, garbage, waste, and pollution. Such an unsustainable operation necessitates that every city designates a “backyard” to dispose of its output on a site that is out of its sight. The impact of such statement is seen at the social and urban level of most cities, where the public is totally absent in these highly industrial areas. It is safe to say that when the flow of the public is cut from the waste management sector, people are less likely to know about their anthropic actions. How could architecture change the way backyards are seen by people, and turn them into anchors for environmental awareness?

In this thesis, I have chosen the saturated dump of Tripoli, the city where I live. Located at the delta of the polluted city river, this backyard is composed of a 60,000 m2 garbage landfill with a volume of 3,000,000 m3, a centralized sewage treatment plant, a wholesale vegetable market, and a municipal slaughterhouse. Architecture design strategies must therefore answer: how is man meeting the machine in the context of sustainable design? As the metamorphosis of Tripoli’s waste disposal and flow systems takes 7 years to happen at the waterfront, various structural and environmental transformations happen on site. The project answers this question by dealing with 2 dimensions. The first dimension is the urban integration of the proposed program into the parcel. The project is made of 4 parts: the park, the solid waste management machines, the proposed research center, and the visitor center. What stands out the most in this urban strategy is the architectural embodiment of the visitor center’s path to rewire the flow of the public to all functions of the project. This path is crucial to raise awareness from start to finish. In other words, as people walk through the project, they observe the process of waste management from waste segregation at the sorting plant till waste disposal in the inaccessible parts of the park. The second-dimension deals with the project’s building technology to cut off nearly 80% of its electrical bill by extending the waste process to a further step. As biogas is released in the Co-Digestion by digestors, it is pumped to the biogas treatment plant where methane is extracted. When treating LFG in the LFG treatment plant, it is purified and then processed by reciprocating engines to produce electricity. The small power station generates around 150 kW/year, which is slightly more than enough to run the facility. As their connection to nature grows, so their connection to the park, which strengthen the public’s awareness and responsibility. Design strategies behind the project rendered the park a proactive and sustainable environment that aims at minimizing the ecological footprint across generations.

Jury Comments:

“Very interesting project from the conceptual point of view of developing a garbage dumps regeneration project and transforming it into a laboratory of sustainability and education about environmental impacts. It would be interesting to give more strength to the part of representation and construction of the idea.”

“Reached a good level of detail in the development of the building, an idea consistent with the problem.”

 

Shortlisted Entries:
1. Amit Imtiaz (Bangladesh)
Breathing Hydrological Infrastructure

2. Hélder Simões (Portugal)
The infrastructure is inserted and developed throughout the city and functions as a backbone of the entire plan aiming to solve problems from urban design to the precariousness of housing.

3. Sanath Thomas Samuel (India)
Algorithmic Design Process In Spatial Planning For A Winery In Nashik

4. Daniel Franco, Carlos Huerta & Ana Garrido (Mexico)
Void Dynamics: The Catalysts Of Succession.

5. Alanna Deery (US)
RE-Generate

6. Mitsuki Ikeda (US)
Peeling Architecture

7. Ramsha Nazir Malik (Pakistan)
Paiwand; architecture as a technique of “damage eviction” with basic concept of “grafting”

8. Francesco Ferraro (Italy)
New administrative centre of niandiwa – kenya

9. Tushar Mondal (India)
Autonomous Transhumance

10. Letizia Rollo (Italy)
“The inner of the external. A contemporary project for ragusa”

11. Nitika Goyal (India)
Architecture as a catalyst for story-telling: designing a na’vi settlement

« 1 2 »

 

Organiser:

Artuminate : https://www.artuminate.com/

Winners Announcement: https://www.artuminate.com/competition-winners/a4tc-2021

 

Contact:

Instagram:

  • @archi_ol
  • @architecture_competitions_

Facebook: https://www.facebook.com/archiol.fb

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Gruha – Rendering Challenge http://www.aladesigndaily.com/archives/19209 http://www.aladesigndaily.com/archives/19209#respond Wed, 27 Apr 2022 14:41:50 +0000 http://www.aladesigndaily.com/?p=19209 INTRODUCTION

Presentation skills are just as important as designing; one of the best mediums to present your architectural designs is through rendering. Architectural rendering aims to create life-like experiences of the buildings before they are built.

Rendering aids the designer to convey his or her ideas, an image that represents the designers’ imagination most realistically.

Create one rendered architectural graphic design that says it all. As this competition aims at exploring and understanding rendering (a medium of conveying designs) to an unimaginable extent, so you are free to choose the location, and scale of the residential project.

Why you should take this Challenge?

  • To showcase – rendering skills.
  • To challenge yourself to create a single image that represents your design thought process.
  • To be able to create a single image that displays briefly and smartly a bundle of ideas.
  • To present the idea of ‘Quality over Quantity’

“Design is thinking made visual.”

– Saul Bass

We expect:

A single rendered image of a residential architectural design.

Keywords: Gruha, Architectural rendering, 3D view.

  • Gruha:GRUHA means HOME in sanskrit
  • Architectural Rendering:The pictorial arts and of architectural design whose main aim is to show how they will look when completed, before buildings have been built.
  • 3D view:you can see the potential scale and design of an architecture or interior design project.

 

“Visualization is an imagination which ends up into reality.”

– Louis I Kahn.

GUIDELINES / RULES

  • Render a single image with 3d view/views of a home.
  • Drawing requirements: 3 D view/views.
  • Support your design with all possible explanations, (Formats that are accepted: Text, Video, Audio)
  • The reasoning for the selected view/views.

*It is a rendering competition, so do not hesitate to ask questions in case of doubts email us at hello@artuminate.com 

(Subject: GRRC- Query | Body: Your query)

PARTICIPATION

  • This competition is open to all. If you are a creative individual with ideas and wish to present your rendered ideas then take this challenge now!
  • We welcome architecture university students to participate as representatives for their university and spread the word among fellow students. Please contact us for university discount codes.

*To know more about being representatives and benefits contact us at hello@artuminate.com (email subject: Representative volunteer)

 

SUBMISSION REQUIREMENTS

  • Presentation Board (01 | size: A1 Landscape format)
  • Text Summary (Min. 300 words)

 

JUDGMENT CRITERIA

  • Idea / Concept
  • Quality
  • Aesthetics
  • Originality
  • Material application

 

JURY

  • To be announced.

 

TIMELINE

Registration deadline: 20th November 2022

  • AR (advanced registration): 12thApril 2022 – 11th May 2022
  • ER(early registration): 12thMay – 11th June 2022
  • SRL1 (standard registration level 1):12thJune 2022 – 11th July 2022
  • SRL2 (standard registration level 2): 12thJuly 2022 – 11th August 2022
  • SRL3 (standard registration level 3): 12thAugust 2022 – 11th September 2022
  • SRL4 (standard registration level 4): 12thSeptember 2022 – 11th October 2022
  • LR (late registration): 12thOctober 2022 – 11th November 2022
  • CR(countdown registration): 12thNovember 2022 – 20th November 2022

Submission deadline: 22nd November 2022

Result Announcement: 22nd December 2022

Participants will be notified in case of an update in the timeline.

 

FEES

  • AR (advanced registration): 4thApril 2022 – 11th May 2022 $100 (INT) / ₹2000(IND)
  • ER(early registration): 12thMay – 11th June 2022 $110 (INT) / ₹2200(IND)
  • SRL1 (standard registration level 1):12thJune 2022 – 11th July 2022$115 (INT) / ₹2400(IND)
  • SRL2 (standard registration level 2): 12thJuly 2022 – 11th August 2022 $120 (INT) / ₹2600(IND)
  • SRL3 (standard registration level 3): 12thAugust 2022 – 11th September 2022 $125 (INT) / ₹2800(IND)
  • SRL4 (standard registration level 4): 12thSeptember 2022 – 11th October 2022 $130(INT) / ₹3000(IND)
  • LR (late registration): 12thOctober 2022 – 11th November 2022 $150 (INT) / ₹3500(IND)
  • CR(countdown registration): 12thNovember 2022 – 20th November 2022 $200 (INT) / ₹5000(IND)

*(INT) – International payments /*(IND) – Indian payments

PRIZES

  • TROPHY

The top 3 entries will receive the bespoke trophy.

  • PUBLICATION

News announcement on global platforms (platforms partnered with us – Global exposure.)

Design feature on our platform

  • INTERVIEWS

Exclusive Interview in both text & video format (Video feature on our home page)

  • ATTESTED CERTIFICATE

Certificate of achievement will be awarded to our winners / honourable mentions & a participation certificate to all our participants

  • PUBLICATION OF ARTICLE / DESIGN

Design/article feature on our partnering platform.

  • JURY CRITS / COMMENTS ON YOUR ENTRY WITH DETAILS

Comments from our jurors for improvement and appreciation.

 

*All the certificates will be attested and e-format

REGISTRATION:

Visit our website: www.artuminate.com

Click the competition banner: Gruha Rendering challenge –

https://www.artuminate.com/annual-competition/gruha_rendering_challenge

 

Scroll down to the bottom and click on the registration button

 

 

ORGANISERS:

 

CONTACT:

  • Doubts /Queries related to the competition: hello@artuminate.com
  • Request online chat support for queries: DM (Instagram) @archi_ol (Team will redirect you the chat support)
  • Payment related queries: media@archiol.com

(Once you receive a successful registration, it means that you have been registered).

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Point in Architecture Winners Announced! http://www.aladesigndaily.com/archives/19201 http://www.aladesigndaily.com/archives/19201#respond Thu, 23 Sep 2021 11:06:56 +0000 http://www.aladesigndaily.com/?p=19201 Point in architecture is an architecture competition organized by archiol in association with artuminate. Primary elements in architecture are the basics of architecture design.
This competition aimed at exploring point as an architectural element through the ‘PERPECTIVES’ in architecture.
Scroll down to check the winning entries.

 

● First Prize Winner_ Shruti Madhukar Teli
● Second Prize Winner_ Swapnil Biswas
● Third Prize Winner_ Madhulika Pandraj
● Honorable Mention_ Dana Ibrahim
● Honorable Mention_ Khyati Solanki
● Honorable Mention_ Ruiqi Xu

 

 

First Prize Winner_ Shruti Madhukar Teli

Point in Architecture

Point in architecture is about relatability,
Relatability where the human feels belonged,
The merge of structures with sky and water where every human wants the life to prolonged,
Water and sky are seamless elements that liven up the whole architecture,
With different time in a day gives you the whole new painting and a vision for future.
I was a lost kid when asked why architecture,
Found my answer with the experience of roads and not a google with the real picture,
Water, my friend is though 70% in human and helps you to live,
Appreciating its existence is an architecture’s need.
Sky is free and makes the structure effortless,
With just the change in position of the sun gives your structure a new paint with light and shadow,
The experience becomes limitless.
Modernism made human reached sky but the ground is so far that he lost the vision for the sky,
Yes, due to the land scarcity and increasing population there is a need of height,
But not so much that it becomes human existence’s fight.
Architect is the greatest artist to have the endless elements like sky and water,
Other artist has limited paints, red, blue and green,
But remember my friend! we this world’s writer.
So, lets write a story with every human as a protagonist,
Let them see the endless possibilities in water and a sky to feel free.
Relatability is structure being in the vision line so that every element can be appreciated,
Let human choose his point in architecture for multiple visions and experience to be created.
POINT IN ARCHITECTURE IS ABOUT RELATIBILITY,
Because with relatability human will just feel apprehended.
Now, is the time to think of this as the most important element in the architecture,
Otherwise, one day, it will be just concrete jungle where humans will have aim for the future
But the experience that is eternal will take departure.

1st Prize winner

Shruti Madhukar Teli

I am shruti Madhukar teli. I am doing 4th year of architecture from V.P.P.M.P.C.O.A. I was born and brought up in Mumbai, India. Other than architecture, I like to write, read and document my experience in visual format. My aim is to become a successful architect and country planner.

Check out an interesting INTERVIEW of the winner here.

Read the interview : https://www.archiol.com/interview/point_in_architecture_1st_prize_winner

Watch the interview: https://youtu.be/fz9PGEHdVIo

 

 

Second Prize Winner_ Swapnil Biswas

Point in Architecture

Architecture over the years has witnessed deformation, reconstruction, revolution as well as deconstruction.
Idea, Medium and Result are fundamentally the three basic principles for any artists, craftsmen or architects. But, the sole necessity to develop a concept or an idea is to deliver its purpose; in layman terms, to prove a point. The notion of ‘Point’ has not always been conceptual or intangible for that matter, the origin of very tangible realities or rather geometries where we reside in, are nothing but a complex juxtaposition of points.

Through my artwork, I wanted to represent the true complexity of ‘Point’ by merging both the geometric reality of a constructed space- the photograph on the left; and the juxtaposition of the same with the digital realism, to complete a composition.
Since the functional purpose of the subject (that is, the building) was not truly showcasing, the renders along the middle and the right, balances the functionality that the building claims to house, a communal plaza.

2nd Prize winner

Swapnil Biswas

I am a fourth year B.Arch student from School of planning and architecture, New Delhi. Also an illustrator, graphic designer and a curious photographer.

As per my understanding of architecture over these years, I believe that the art of designing spaces has a purpose to narrate a story. These stories then tend to stitch together to form a muse. I empathize to give priorities to various mediums and concepts through my works, which in turn forms a backbone for the muse.

Check out an interesting INTERVIEWof the winner here.

 

 

Third Prize Winner_ Madhulika Pandraj

Point in Architecture

The point in the photograph shows the amalgamation of many pictures in different perspectives defining the thought of the designer whilst taking concepts in his mind. Each perspective snapped from a different angle signifies the ebb and flow of a graph during the building process. Various photographs collated followed by the mix of elements, where we reach our focal point of elemental point in architecture. Not only the building elements matter while talking about architecture but the space as a whole. The natural elements too play a vital role in shaping the architecture of a place. The blue sky tell us no matter how far we go we got to stick to the ground, the tress notifies us of the changing seasons as the fickling mood of the humans, the blossoming flowers make the most stressful of the day the most colourful, the stars and the moonlight makes the darker shine, the sunlight brings another day of a happy struggle, the rain tells us to take a break from our busy life and enjoy for a while, while the soil is where we start from and where we die and the humans in the die is what the world is about. They are not just elements but emotions of the people living in and around that lively building. Therefore the point in architecture is not just the elemental approach but how elements can combine with each other and wake the dead to live.

3rd Prize winner

Madhulika Pandraj
Honorable Mention_ Dana Ibrahim

Point in Architecture

Structure plays an important role in architecture, and we cannot have successful projects without a well-studied structure. But What if we can look at it from an aesthetic side?

The image highlights the role of the structure alongside other parts of the building to create an amazing view that humans can enjoy. And at the end, they will merge at one point in the sky.

Honourable mention

Dana Ibrahim

An architect who finds architecture a wide field that is linked to many others. Gained experience through traveling and participating in many activities such as internships, competitions, and workshops around the world, yet still, strives to see lots more!

 

 

 

Honorable Mention_ Khyati Solanki

Point in Architecture

The founding element of everything – Point, also shows the position.
This photograph shows how when I put myself at a particular point was I able to get the Perspective of this Staircase. Architecture has different points of perspective formations depending on the positioning of the viewer.
The two contrary concepts of point and perspective are well balanced in this image. Point doesn’t have length, width or depth and perspective needs them all to be defined. Perspective is a series of vanishing points.
With the rise in creating more scenic and sophisticated forms in architecture, perspectives have been the most beautiful ones till date. They are easily eye pleasing and require the bare minimum to exist. One-Point perspectives have been the easiest of them all to be found and identified.
A photograph is considered to be the most powerful form of visual communication as it is momentary based. A moment once gone is never coming back.
This is a photograph of the fire-escape staircase of an apartment building in Bangalore, Karnataka, India.

Honourable mention

Khyati Solanki

I am Khyati Solanki – an architect by profession, a photographer by passion and a construction manager in making. My journey has been full of learnings from the above mentioned fields. With my photographs displayed in Canada and all across India in various exhibitions, I also have around 19 awards to my name. My genres of practice range from product photography to newborn, maternity and lifestyle, wildlife, architecture and landscapes. I am grateful for all the opportunities I have come across and look forward to collaborating with more same minded people.

 

 

 

Honorable Mention_ Ruiqi Xu

Point in Architecture

The point is the most fundamental element of architecture, creating the space through the process of forming lines, surfaces and breps. This process embodies the significance of the use of space. We cannot deny the significance of this real function for the user, but at the same time we cannot ignore the role of this space in meeting the spiritual needs of people. Therefore, the point in architecture is given more meaning.

Our submission is a bookstore design project. It is located at the foot of the mountain, next to the ring road. It is a good place to go when people want to relax at the end of the weekday. The overall design creates a quiet and relaxing environment, where the building blends in with its surroundings. People can enjoy the tranquility and forget the hustle and bustle of the city.

In this work the points can be interpreted as the basic elements of the space as well as the atmosphere. The reflected light from the sun shining on the glass gives a warm and peaceful feeling, the use of Klien Blur in the interior design gives a sense of clarity and openness and the warm slogans that the users inadvertently see will regroup them. These particular points create a relaxed and pleasant atmosphere that satisfies people’s spiritual needs. This is one of the important aspects of the architectural design.

Honourable mention

Ruiqi Xu 

I’m Ruiqi Xu from China. I got my Bachelor of Architecture in the Qingdao University of Technology. And now I’m doing my master degree of architecture in The University of Sheffield in UK. I think architectural design is not just to meet people’s needs for space. We need to consider more about the meaning of architecture for people’s spiritual world and how to meet people’s spiritual needs. This may be the reason why I continue to explore architectural design.

Runze Tian

I’m Runzetian from China. I got my Bachelor of Architecture in the Qingdao University of Technology. And now I’m doing my master degree of architecture in the Zhejiang University in China. I like watching movies.As far as I am concerned,a movie is a narrative space while an architecture is a special narration.The point of architecture,which is a counterpart of the scene of a movie, is not only a basic unit of a complicated system,but also an abstract symbol of a thought.

 

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Home_2121 Winners Announced! http://www.aladesigndaily.com/archives/19196 http://www.aladesigndaily.com/archives/19196#respond Thu, 23 Sep 2021 10:12:33 +0000 http://www.aladesigndaily.com/?p=19196 Home_2121 is a design architecture competition organized by archiol in association with artuminate.
The most significant architecture space that we experience throughout our life is our home, what will be the idea of home in the year 2121? With technological advancement in architecture, our idea of home has changed for the past 100 years and continues to do so even today. The competition expected the participants to propose a single family home. Define how residents interact with the proposed design in graphical representation.
Home_2121 competition received 121 entries from around the world.
Scroll down to check the winning entries.

 

● First Prize Winner_ bothy, No.2121 Conservatory Park by Naiyue Zhang
● Second Prize Winner_ Round House by Gyu Jin Kim, Da Som Park & Hyeon chae Song
● Third Prize Winner_ House of Dwelling or Leisure by Yu Fu
● Honorable Mention_ BLUE HALO“THE OCEAN CALLS”
● Honorable Mention_ Blooming Ivy by Helen Cheung
● Honorable Mention_ Home 2121 by Hanwan Liang

 

 

First Prize Winner_ bothy, No.2121 Conservatory Park by Naiyue Zhang

bothy, No.2121 Conservatory Park by Naiyue Zhang

I start this concept by imagining life in the future in 2121. If it was 2121, when humans still existed and chose to live in reality, AR wearable facilities and holographic emitters might replace the status of current smart phones. On the other hand, climate and population in 2121 might not be as good as 100 years before; however, many people are working on new energy and looking for new materials nowadays. These facts make me speculate that people of the future will use materials in laboratory to build more sustainable living places, and decreasing population lead to urban decline, many towns turn to ruins and forests.
Then I start the story by imagining a hypothetical family unit. There are two adults doing field research on botany in an abandoned site. They choose to make their home near the ruins of one conservatory, they own a child study in a boarding school, and a dog as an assistant to guard against wild animals. In 2121, telecommuting will become more common, especially for recluses and researchers. These two adults will use their devices to communicate remotely with colleagues and the child. Besides, the advance of information transmission equipment makes individuals paying more attention to the distance so that the living room will shrink and blend with the kitchen in this context.
In consideration of the stability of the structure, I decided to make the building plan circular. Circles have no direction, so that this architecture can collect solar energy and water from all around. This plan is arranging in order from public to private. At its centre is a functional space with a thick solid wall. The bathroom, machine room and storage is located here. The water around the centre is used for cooling and noise reduction in addition to decoration.
In terms of materials, I chose carbon steel fibre skeleton and Polytetrafluoroethylene membrane. Carbon steel fibre is light and robust, and the membrane surface will adjust insulation performance by inflating and deflating. For equipment, storage batteries, power generation units, equipment rooms, and rainwater treatment will be installed to save energy and ensure emergency needs. These designs aim for a more extreme future climate. In addition to being placed in forests, this structure can also appear above water in coastal cities and flood-prone areas if its foundation becomes a floating object.
Therefore, I ended up naming this project ‘bothy, No.2121 Conservatory Park’. A bothy is an essential home, especially one for housing farm labourers or mountain refuges. I expect this bothy can give future humans a place to go back, no matter what environment they live.

Jury Comments:

“The project proposes a life where we start to understand the consequences of human evolution and pollution in the world and redefine our relationship with our planet— a simple design with striking characteristics of a living architecture: responsive, adaptable and customizable. ”

“An interesting take on a world that is radically changed and hurt but still ordinary and recognizable. Professional level of design response, detailing and presentation. The structure and its technical characteristics feel ready to be used already now. Can be imagined as emergency housing but also as a lifestyle choice.”

“thought is given to materiality and context.
Houses located on water and on desert will need different foundation considerations w.r.t design, material and weight, yet good attempt.”

 

Second Prize Winner_ Round House by Gyu Jin Kim, Da Som Park & Hyeon chae Song

Round House by Gyu Jin Kim, Da Som Park & Hyeon chae Song

I’m thirsty…….
I should drink the water I saved last night.
I think I can wash and drink this water for at least two days.
Although water gathers constantly from internal and external purifying rainwater systems, it is nice to see this amount that I barely use in a day by collecting it all the time.
After drinking water, I went out and saw large buildings that were built 100 years ago. After the desertification, there is no means of receiving water, so it is impossible to live in such a place, but sometimes I go up and look at the surrounding landscape.
As resources became run out due to global warming and environmental problems, countries fought for resources, and instead of acquiring resources, they self-destructed, and the earth became a huge desert without the current concept of a country.
The water quickly dried up, and people left the city one by one and began to wander around the world looking for water. Now, I should stop by the station and get some food and information.
After tidying up the surroundings, I went inside the house to reposition the structures that were supporting the house.
As moving constantly, I continue to search for possible water sources, but they are still nowhere to be found.
I was hungry, so I rotated the inside to bring the food warehouse down. I picked up the potatoes in the box and rotated the inside again to bring down the kitchen. After baking potatoes to fill my stomach and worrying about various things, I moved to the docking station. A lot of people gather at the station because it is a place where drinkable water is stored, food is grown and exchanged for goods. In exchange for food, I brought some books from the urban area. With this, I do not need to worry about food for a few days.
Going to the lounge, people were talking and exchange information. They said water cannot be seen from the north and northeast. Comparing the direction I came from, I should go west. I said good-bye to the people and went home. Now that I have food and information, I have to start looking for water again.
Looking at the gauge, I found the wastewater tank is almost full.
Along the way, I’ll take out the sewer and spray it in the desert. I don’t know when it will be, but this manure might make the land green again. It’s already dark as I follow the direction. I have to save solar energy that I have stored during the day, so I should get ready to sleep early today. I’m going to stretch the structure again and fix it to the ground before I wrap it up for one day.

Jury Comments:
“Satisfies most completely all attributes looking for: an appealing design idea, elegant and straightforward. The idea forged human connectivity and intelligently reinterpreted individuality dynamically. Iconic architectural design concept without being dominating, rigid and fixed, combining water and landscape integration. Appreciate the ‘void’ concept within the diversity of the environment as a strategy. The not conventional interpretation of a home; interior views looks open and immersive. Provide for a full range of living zones to experience. The graphics and board layout are very pleasing and clear to understand.”

“In a clearly inhospitable environment scenario, the idea and execution are a believable survival mechanism, although one could imagine technological prototyping to achieve this would be difficult under such conditions. Pessimistic entry but with very coherent world building.”

“interesting graphics & tumbeweed concept, but does not appear practical considering the fixed residential unit in the center. Residents are bound to feel motion sickness.
Not enough thought given to practical application.”

 

 

Third Prize Winner_ House of Dwelling or Leisure by Yu Fu

House of Dwelling or Leisure by Yu Fu

Due to the increasing of living pressure and the improvement of consumption level, more and more citizens living in urban leaving the city during the holidays, and return to nature in order to relaxing themselves. The phenomenon has promoted the renewal of the tourism and living mode. In the face of this, in 2121, the vacation home is not only a temporary shelter for travelers to survive, but a “home” that can be filled with rich emotions and accommodate diverse activities. The research tries to effectively combine the dwelling and leisure activities and creates a new type to improve the efficiency of buildings, promotes communication through sharing the dynamic space.

The design research of “The Home of Dwelling or Leisure” uses the method of typology. The problem of the research is how to establish a dynamic spatial relationship between dwelling home and leisure space in nature through the dynamic spatial characteristics, so that the multiple behaviors could be accommodated by sharing in the dynamic building.

It starts from the daily living experience and memory in home. The typical spatial relationships were extracted. Then, established abstract illustrations, lead to the discussion of spatial prototypes, and give the possibility of prototypes evolving in nature. The space can be used in the home and leisure.

This research started with the thinking about social phenomena(sharing, communication and dwelling in nature), using typology as a method, then designing the building through the extraction of types, the evolution of types and the translation of architectural spaces in future. The research proposes a flexible vacation home with multiple functions and flexibility. It is suitable for dwelling or leisure experience in the natural environment. “The Home of Dwelling or Leisure” will be a new type of building which has diverse functional program and dynamic space in 2121.

Jury Comments:
“Despite the narrative, whereas am not sure the design proposal was in direct response to the brief & it could be applicable to both now and 100year hence, the design works beautifully. Bonus points for photos of model.”

“Great connection between premise and concept. Dealing with population desity and the problems of tourism and extrapolating to a more exaggerated future. Beautiful presentation and a design that is detailed and loyal to multifunctionality and flexibility at many scales. The only thing that remains as an expectation is a more radical idea about the domestic space as a vacation/recreation space. To offer an alternative to travelling, the environment could be more appealing. Very coherent project overall.”

“This proposal goes beyond the iconic to start constructing a story or a fairytale that gets embedded in the city’s life. It emphasizes the building of the atmosphere and the experience through verticality and modular overlay.”

 

 

Honorable Mention_ BLUE HALO“THE OCEAN CALLS”

BLUE HALO
” THE OCEAN CALLS”

The earth’s temperature is rising and melting the glaciers at the poles, increasing the global seawater level. In about 100 years, many coastal cities would submerge underwater. Therefore, there arises a need to think about the future evolution of human habitation.
The earth itself has 71% of the water on its surface on which humans can dwell if designed sensibly by keeping marine ecology and human necessity in mind. Floods, unstoppable fires, and polluted air have embraced the earth, the food supply has collapsed, and the rising ocean levels have all forced humans out of their habitat.
Would it even be possible to live on the land the way we have used to live for thousands of years?
The year is 2121.
The settlement on Mars and the Moon will grow, so will the settlement on the ocean.
The land is no longer hospitable for humanity, and we have transformed our whole way of living to adjust to life in the ocean – the only safe place left. We have remodeled architecture into technological homes that react to dramatically altered situations, supplied with energy and clean air by awe-inspiring structures on the ocean. They are engineered to float on the surface. Filtered air and electrical power are provided through pipes connected to the energy supply structures underwater. The new way of existence might not certainly be easy for adaptation, but it probably is one of the only prospects of survival.

“An endeavor for survival with a unique approach to form a distinctive civilization on water.”

Our project aims to acknowledge that the world has a great deal of inequality, injustice, and misery and that humans need social interaction for survival at the same time. This co-living space is self-reliant for most of the needs of the inhabitants. It functions by harvesting its own resources. Artificial methods for soil cultivation have been used as alternatives for the lost land to bring back the green life. Conversely, humans are also the prime reason for the harm that has occurred to the planet.
The initial thought was to procure the extent we lost because of sea-level rise while taking on a more accountable lifestyle. The pod is a module with a photo-voltaic roof system that acts as the primary energy source.
The streamlined floorplate has a floating technology that lets the structure semi-submerge. The co-living project aims to provide the users with their private, semi-private, and public space, is self-sustaining, and makes a more responsible effort at living.

Jury Comments:

“A project that can be read both with an emphasis on individuality and belonging to a community. Modular dynamics and spatial diversity contribute to defining an interesting way of living. Interior images are powerful and evocative of immersive water and terrestrial landscapes.

“The design is quite holistic in technical and spatial terms and the presentation of high level. It doesn’t just use water as a necessity, but incorporates it in a poetic way. The main critique is the role of this living prototype in the imagined post-apocalyptic world. It is a technolgically sophisticated, potentially expensive, low density living space, with a very specifically designed social interaction. In the juror’s eyes, if the basic living concept would be a bit more universal, it would fit the hypothesis of a global society on water a bit more.”

“good representation and thought. Little thought to materiality, but details have been thought out and evident in drawings. This structure could actually work if built, with a few tweaks.”

 

 

Honorable Mention_ Blooming Ivy by Helen Cheung

Blooming Ivy by Helen Cheung

From nomads to capsule hotels, we have always been trying to find different modes of living and different domestic lifestyles. People lived in extended families in the past, gradually transitioning into living as nuclear families. Recently, the new way of living in a collective group as individuals in share- houses rises alongside the exponential population rise.
Then is there actually an answer as to what types of social groups designers should be aiming to design for?
This led to an investigation into the design of council housings. What is noticed in the plans of the different typologies is like many other housings, the interior organisation is designed based on the organisation of a nuclear family. For example, the four person unit only has three rooms; one double bedroom for the parents and two more single bedrooms, possibly for the children. What is peculiar about this organisation is that this might not apply exactly to other types of families, one of which is the single-parent family, although it might consist of space for four persons, the interior division would not be applicable for one mother and three children having only three rooms…
A lot of single mothers in the UK are rejected from social housing applications, hence ending up in a shelter of poor condition or even becoming homeless. Apart from housing and economic difficulties, single mother families also encounter a number of issues, such as having a lack of time to simultaneously work, earn for a living and take care of their children. Studies have also shown how single mothers are more prone to receive stress from neighbours, which is one of the many factors of being the worst type of family in children’s diabetic control.
Southwark, a borough in central London, is encountering a series of socio-economic problems with a number of single mother families. The number of females in need of economic support is extremely high compared to London and England, where also high numbers of unpaid childcare is being offered. Furthermore, it was noted that the obesity rates in Southwark are somewhat highest in the country, with half of such population being children. Most importantly, the lack of affordable housing which only constitutes five percent heightens the social disparity.
So the question is, how can single mothers benefit from having a redefined domestic lifestyle?
Blooming Ivy is a residential tower that makes use of spatial characteristics to maximise opportunities for people to come together as a collective, promote use of public space for physical activities to tackle health related implications and redefine the way people are divided spatially, breaking the traditional boundaries. Made up of discrete modules, the skyscraper aims to minimise the sense of hierarchy, overthrowing existing social culture on land. Just like an ivy, the aggregation of modules grows on the perimeter of an existing building, negating economic problems regarding land and ownership. The tower is a self supportive system where single mother families mutually support one another, eventually blooming in the sky.

Jury Comments:

“A refreshingly original concept adressing ways of life and not extreme scenarios. The ideas are sophisticated and the response derived from serving the ideas and not superimposed forms. The superstructure is equally as conceptually supported as the units. A question that arises is the exlusive use of the superstructure by single mother households and what that segragation mean for the social environment. An adaptation of the typology to be more inclusive would benefit the proposal greatly.”

“A radical and playful approach. The concept wins you both through its idea and the process of generating the design. The almost uncompromising and random method of combining the modules and coming together gives it the integrity it needs to represent a viable scenario”

 

 

Honorable Mention_ Home 2121 by Hanwan Liang

Home 2121 by Hanwan Liang

The houses people live in are too limited: all the spaces seem to have clear functions and purposes: the dining room is for eating, the living room is for watching TV, and the bedroom is for sleeping. Whether there is a form generated from the possibility: such a form is different from all the current geometric space. It does not come from the functional purpose, but from the result of the random expansion of the body. In such a collision process, the designer will add a certain geometric form, such as cube, to limit its expansion, resulting in a kind of conflict between complete randomness and complete purpose:the shape produced by the gray area between the two. Such a form may bring users a completely different living experience.

The design site is located in Chancheng District, Foshan City. The house is designed for the daily life of two families of seven. The designer defined the private space in the daily life of seven people, such as bedroom and bathroom, with a certain geometry: square. The rest of the public activity space produces an interactive space with random shape by doing the experimental research on the possible shape, trying to create a space experience different from the previous life. At the same time, the random shape also indicates the possibility of life.

Jury Comments:

“Beyond introducing an idea of orderly chaos, the concept could perhaps be a panacea in preventing degradation of the human condition – which is a fascinating idea. The idea of chaos could be a beneficial way of unravelling and revitalizing the quality of life while also removing the commoditized design of a uniform, identity-less format. ”

“The concept is focused on a different kind of living with different spatial qualities and different habits and the design fulfils those very well. The design process is very interesting and creative. The future isn’t specifically mentioned but hinted because of the entirely different living spaces. ”

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Desert Accommodation http://www.aladesigndaily.com/archives/19186 http://www.aladesigndaily.com/archives/19186#respond Wed, 22 Sep 2021 14:28:36 +0000 http://www.aladesigndaily.com/?p=19186 BRIEF

献给撒哈拉沙漠。

世界上没有任何地方像阿拉伯大沙漠那样美丽。先知、财宝、失落的城市: 撒哈拉是超自然力量的聚集地,因为只有超自然力量才能生存在连贝都因人都拒绝去的地方。撒哈拉沙漠是探索停止的地方,是人类野心被否定,虚荣心被淹没的地方,因为沙漠无法被驯服,无法被理解或测量。沙漠只能在远处凝望,希望被无数次扬起的沙子所忽视,这些沙子夺走了它们自己的生命、文明和财富。 

在沙漠中,生活是不可能的,但在沙漠的边缘,有一些最深刻的经验,人可以体验。寒冷、炎热、寂静和沙丘的歌声,还有海市蜃楼、日落、星光灿烂的天空,尤其是郁郁葱葱的绿洲。

 生活在沙漠边缘是少数人的特权,而正是这种特权孕育了沙漠住宿。

沙漠住宿是 YAC 和 Jarir 发展公司的竞争项目,旨在探索当代建筑在最新和最令人印象深刻的自然圣地之前的潜力。

在这样一个极其荒凉的地方,什么样的款待才是最好的呢?为了回答这个基本问题,在纳兹高原上,设计师们将有机会在这个星球上最凶猛、最致命的沙漠大门口设计一个奢华的绿洲: 一个当代的绿洲,在这里,人们可以在棕榈树和果树的树荫下休息,享受无边无际的沙漠。在这里,你可以沉浸在凉爽的游泳池中,欣赏着日落映在白炽的沙滩上,或者,再次观察地平线上若隐若现的沙尘暴的轮廓,确定周围建筑的遮蔽。

因此,它是身体的避难所,但最重要的是,它是精神的避难所,因为绿洲和沙漠是对立的两个概念,它们涉及人类复杂性的整个范围,自那以后——正如沙漠游牧民族的一句古老谚语所说——”上帝创造了绿洲,使人类能够在那里生活,创造了沙漠,使人类能够找到自己的灵魂”。感谢将接受这一挑战的设计师们。

 

PRIZE

 

1st PRIZE 一等奖   8.000 €

 

2nd PRIZE 一等奖   4.000 €

 

3rd PRIZE 一等奖   2.000 €

 

n.2 HONORABLE MENTIONS “GOLD” 荣誉金奖   500 €

 

n.10 HONORABLE MENTIONS 荣誉金奖

 

30 FINALISTS

 

所有获奖作品将发布在建筑类刊物或者网站上,以及作为各种国际展会的参展作品。

所有最终作品都会被发布到www.youngarchi tectscompeti tions. com.

 

 

TIMELINE

13/09/2021  standard” 早鸟”注册——开始

10/10/2021 (h 11:59 pm GMT)  “standard” 早鸟” 注册——结束

11/10/2021  “late” 正常”注册—开始

07/11/2021 (h 11:59 pm GMT) “late” 正常” 注册——结束

10/11/2021 (h 12:00 pm -正午- GMT) 参赛作品提交最终截点

15/11/2021评委评选

20/12/2021竞赛结果公布

无论竞赛者是以“早到者”“正常” 注册,作品提交最终日期都是一样的, 2021年11月10日是这次竞赛的仅有的作品提交最终日期.

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MINIMUM SCHOOL LADAKH http://www.aladesigndaily.com/archives/19182 http://www.aladesigndaily.com/archives/19182#respond Wed, 22 Sep 2021 13:04:02 +0000 http://www.aladesigndaily.com/?p=19182 Ladakh is a cold desert in India. Lying in the Great Himalayan Region, it has the mighty Karakoram Range in the North and in the south, it is bound by the Zanskar mountains. The area is remote: the main road linking Ladakh with the rest of India is cut off by snow for six months or more each year. It is one of the least populous areas of India and is largely rural in nature. The capital city of Leh is the biggest and only urban center in the greater Ladakh region. This is a high-altitude desert environment where water is precious. Agriculture and human settlements depend on water from snow melt, which flows towards the Indus River.

The aim of the competition, MINIMUM SCHOOL is to create a model sustainable school that creates a robust educational community in this remote area. The school shall be built on the foundations of local culture and architecture with an aim to provide high quality modern education. The school should celebrate and enhance Ladakhi traditions and establish a holistic educational and academic community.

The idea of a minimum school is built on the pillars of adaptability, modularity, and sustainability. The school should be built using minimum resources, shall have a minimum energy footprint and create minimum disturbance to the context.  The architectural aspect of the built form (volume, materiality and aesthetic features) should be (inspired from) the local vernacular building techniques. The school should possess the ability to sustain and support the fragile relationship between humans and natural ecosystems.

The school should cater to a small community and provide education to around 80-100 children from the vicinity. The age group can vary from kindergarten to 15 years with an aim to democratize education. Good architecture is price-less, not price-full. Architects should aim to maximize the aesthetic and efficiency potential of the minimum school and allow people to dream. It should liberate and uplift the people and make a powerful impact on the community.

 

PRIZES

Prizes worth EUR 2500 are up for claim with the distribution as follows:

FIRST PRIZE: EUR 1200

SECOND PRIZE: EUR 800

THIRD PRIZE: EUR 500

Apart from the winners, the jury will select ’10 Editors’ Choices’ who will be featured on our website and several other international magazines and websites across the world. The winners and Editors’ Choices will be provided with an honorary certificate.

 

 

REGISTRATION &TIMELINE

The competition is open to everyone in the world (architects, students, engineers etc.). You can participate individually or in a team. A team can have a maximum of three members only.

Standard registration: – 15th September 2021 – 15th November 2021

  • For International participants: 60 EUR + Taxes (per team)
  • For Indian participants: 1800 + Taxes (per team)

Late registration: – 16th November 2021 – 14th December 2021

  • For International participants: 80 EUR + Taxes (per team)
  • For Indian participants: 2100 INR + Taxes (per team)

Submission deadline: 15th December 2021

Result: 15th -18th January 2022

 

DISCOUNT

Group discounts apply for a minimum of 5 teams from one particular architecture school/university as our initiative to promote more participation from students. Send us the following details at queries@switchcompetition.com to avail the offer.

 

OTHER DETAILS

Website: www.switchcompetition.com

Facebook: www.facebook.com/switchcompetition

Instagram: www.instagram.com/switch_competitions

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巴塞罗那国际景观双年展 http://www.aladesigndaily.com/archives/19163 http://www.aladesigndaily.com/archives/19163#respond Fri, 03 Sep 2021 09:38:17 +0000 http://www.aladesigndaily.com/?p=19163 第十一届国际景观双年展将于2021年9月27、28、29、30,10月1、2号线上举办,为期6天。经组委会一致讨论决定:

第十一届国际景观双年展向全球免费注册参会。参会注册全球唯一链接:

https://landscape.coac.net/en/form/simposi

全球免费注册参会

 

详细6天会议日程安排见文章结尾附图

两年一次的全球景观盛宴即将开幕,期待与您线上共聚

 

双年展期间最受全球瞩目的精彩内容

1.罗莎芭芭拉奖决赛汇报

2.“气候再变化”全球发言人

3. 高校奖决赛汇报      

 

 

1.罗莎·芭芭拉国际景观奖

决赛汇报(排名不分先后) 

麦德林河公园   CAUCE事务所  哥伦比亚

汇报人:S. Monsalve、Juan David Hoyos

建筑师和景观设计师“CAUCE” 工作室的创始人S. Monsalve及联合创始人Juan David Hoyos共同汇报

 

上海杨树浦中央电视台改造   原作工作室/TJAD   中国

汇报人:章明,张姿

建筑师和景观设计师章明和事务所联合创始人张姿将对杨树浦热电厂的改造进行汇报

 

里贝里尼奥东方公园    F|C景观工作室    葡萄牙

汇报人:Catarina Assis Pachecho、Filipa Cardoso de Menezes

FIE工作室的联合创始人Catarina Assis Pachecho、Filipa Cardoso de Menezes共同汇报。

 

南圣安德里斯海尔德码头   PROAP工作室   比利时

汇报人:J. NUNES, PROAP

 

IGC核心小组成员和当前的140个大学团队

汇报人:Carl Steinitz, 哈佛大学风景园林系主任

罗莎·芭芭拉创新项目选

 

布鲁克林大桥公园  MVA事务所    美国

汇报人:Michael Van Valkenburgh

 

朱拉隆功大学百年纪念公园   LANDPROCESS事务所    泰国

汇报人:Kotchakorn voraakhom

建筑师、景观设计师Kotchakorn  voraakhom代表”Landprocess” 和  “多孔城市网络”工作室汇报

 

赫罗纳海岸   EMF事务所  西班牙

发言人:Martí Franch Batllori

景观设计师、园艺学家,第八届罗莎芭芭拉奖得主

 

拉墨西哥公园 Grupo de Diseño Urbano事务所   墨西哥

发言人:M. SCHJETNAN, GDUIV. MARQUEZ, VMA

建筑师 、 景观设计师和城市设计师Mario Eduardo  Schjetnan以及建筑师 、 城市规划师和作家Vfctor M将分别代表其工作室 “ 城市设计集团 (GDU)” 和 “Vfctor M“ (VMA) 共同汇报

 

瓦伦西亚中央公园     Gustafson Porter + Bowman   西班牙

汇报人: Gustafson Guthrie Nichol、Kathryn Gustafson

 

热带和人工景观哥伦比亚麦德林市区   AEU事务所    哥伦比亚

汇报人:Carlos Puerta

 

 

2.“气候再变化”全球发言人

主题讲座(排名不分先后)
■■■C. MERCER CLARKE

景观设计师、生态学家和海洋生态专家C. MERCER CLARKE将分享其对本届主题的见解。

■■■K. HELM S

景观设计师国际联合会(IFLA)欧盟主席、欧盟风景园林官硕EMiLA教职委创办人Karin Helms将分享其对本届主题的见解。

■■■李雄

北京林业大学校副校长、教授、博导、中国住建部风景园林专家委员会委员、中国国务院学位委员会风景园林学科评议组召集人兼中国国风景园林专业学位研究生教育指导委员会秘书长将分享其对本届宣言的见解。

■■■Martha Schwartz

景观设计师、城市规划师、艺术家和气候变化活动学者Martha Schwartz代表其工作室MSP 将阐述本届宣言的见解。

■■■M. D JEANT-PON S

律师、教授、欧洲委员会秘书长、首席行政官和环境与可持续发展部门负责人Maguelonne De-jeant-Pons将讲解欧洲关于本届宣言的针对性政策见解。

■■■R . TORRA

建筑师兼巴塞罗那都会区(AMB) 经理Ramon Torra 将讲解AMB针对本届宣言的策略见解。

■■■X. MATILLA

巴塞罗那城市议会首席建筑师兼Territorios XLM联合创始人Xavier Matilla将介绍议会对本届宣言的针对性政策见解。

 

 

3.国际景观高校奖

决赛入围名单揭晓(排名不分先后) 

米兰理工大学建筑学院城市规划建设工程系

Politecnico of Milan, School of Architecture Urban Planning Construction Engineering

 

代尔夫特工业大学

Delft University of Technology

 

阿姆斯特丹建筑学院

Amsterdam Academy of Architecture

 

华中科技大学

Huazhong University of Science and Technology

 

汉诺威莱布尼茨学校

Leibniz Universität Hannover

 

加泰罗尼亚理工大学建筑学院景观硕士

Universitat politècnica de Catalunya

 

纽约城市学院

City College of New York

 

悉尼科技大学

University of Technology Sydney

 

哈佛大学设计学院

HARVARD UNIVERSITY GRADUATE SCHOOL OF DESIGN

 

 

更多项目详情请浏览https://landscape.coac.net/en

邮箱:biennaladm@coac.net

微信:微信在线留言

西方联系电话:0034 935520842

中方联系电话:13558770214

地址:Street Arcs 1-3, 4th Floor,08002 Barcelona / Catalunya / Espanya

 

请持续关注官方微信

 

 

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Concrete in Architecture Winners Announced! http://www.aladesigndaily.com/archives/19157 http://www.aladesigndaily.com/archives/19157#respond Thu, 02 Sep 2021 08:15:00 +0000 http://www.aladesigndaily.com/?p=19157 Concrete in architecture is an architecture competition organized by archiol in association with artuminate. Concrete is an important material in the field of architecture and construction.
The competition aimed at understanding the past, present, and future of concrete as a building material used in architectural construction?
Concrete in architecture competition received 98 entries, Scroll down to check out the winning entries.

● First Prize Winner_ Dhruv Bhatia & Vasudev K Gaur
● Second Prize Winner_ Nidhi Khot, Laxaree Sawant & Neha Jayasanker
● Third Prize Winner_ Harika Gandi & Sarmada Madhulika
● Honorable Mention_ Rosa Estela Santi & Mario Blanco
● Honorable Mention_ Jiaming Cui, Zhuocheng Yu & Xiaoting Kuang
● Honorable Mention_ Ce Sun, Zhaojun Pan & Shien Jiang

 

First Prize Winner_ Dhruv Bhatia & Vasudev K Gaur

Concrete in Architecture: Figure & Ground

By Dhruv Bhatia & Vasudev K Gaur

Dhruv Bhatia

I am Dhruv Bhatia, a 19 year old Architecture student at School of Planning &Architecture, Bhopal, India currently in my third year out of the five-year major. Born and brought up in New Delhi, the capital city of India, I have been fortunate enough to experience the diversity of cultures, art and architecture. I am a keen observer who believes in developing frameworks that define design approach and integrates every aspect of human life. As an admirer of the heritage, I believe in finding a comprehensive solution to preserve what now has become a door to the past.

Vasudev K Gaur

I am a 3rd year Architecture student at School of Planning and Architecture, Bhopal. I firmly believe that architecture is synonymous to long term commitment to exploring and learning; and that those who consider it merely as creation of spaces occupying volumes never understood the essence of this major. I am of the opinion that the more demanding the client is or the elaborate the design problem is; the more absorbing its design process becomes and the more appealing the building turns out to be. Writing has always been a pastime for me, and inspecting & writing about the innovative prospects in the field of the construction fascinates me furthermore. As a future architect, my goal is to bring socially expressive and thought-provoking structures to life.

Read the article on www.archiol.com

 

 

Second Prize Winner_ Nidhi Khot, Laxaree Sawant & Neha Jayasanker

The Archipelago of Concrete

By Nidhi Khot, Laxaree Sawant & Neha Jayasanker

Neha, Nidhi & Laxaree

We are students of 3rd year of B. Arch at Rachana Sansad’s Academy of Architecture in Mumbai, India. Writing has always been a creative outlet for us, and we believe it is a powerful tool of expression. We aspire our words to be strong enough to induce a spark in this world and create a niche for ourselves.

Read the article on www.archiol.com

 

 

Third Prize Winner_ Harika Gandi & Sarmada Madhulika

A Concrete Belief

By Harika Gandi & Sarmada Madhulika

Harika Gandi

My name is Harika, I am an Architect, Artist and Professor with over 5 years of experience working closely with Architects, Artists, International experts, policy makers & students across the country. I graduated in Bachelor of Architecture from Andhra University and earned my Masters’ degree in Psychology from Andhra University. Being a continuous learner, I am currently pursuing my Masters in Environmental Design from JNAFAU, Hyderabad.

Besides being the co-founder of the firm Sargah Architects, my true passion for working with young learners, sharing knowledge, and interacting with them has motivated me to pursue my career in teaching where I work as Assistant Professor at Sri Venkateswara College of Architecture, Hyderabad and Visiting Faculty at Sri Venkateswara College of Fine Arts, Hyderabad. My teaching philosophy is to create a community of learners who are design thinkers, who create sustainable solutions and are rooted to Human and Environmental centric designs, making this world a better place to live in.

Interview

SarmadaMadhulika Kone

An architect and urbanist whose work is inclined towards developing socially responsible design solutions. She worked on multiple residential towers in Navi-Mumbai, 2015-16. She is now the Founder and Principal Architect at Saṛgaḥ Architects, Hyderabad, India. She received her Master of Planning in Urban Development from Maulana Azad National Institute of Technology, India in 2017 and a Bachelors of Architecture from the School of Planning and Architecture, Vijayawada, India in 2014. As an urbanist, her research interests are in People-centric Cities and ICT interventions in Participatory Planning. Her latest publication is “Smart Public Participation: An inquiry into the role of process and technology” in the book ICT Solutions for Improving Smart Communities in Asia, 2021.

Read the article on www.archiol.com

 

 

Honorable Mention_ Rosa Estela Santi & Mario Blanco

Concrete as a building material | SPA 2021 Nature’s Balance

By Rosa Estela Santi & Mario Blanco

Rosa Santi

An architect graduated with more than 10 years of experience in architectural design. I consider it important to look back and learn from our ancestors and the magnificence of the works and then incorporate that value into the present, generating a warm and comfortable environment to improve the quality of life.

Mario Blanco 

An environmentally concerned scientist who loves architecture as a way to influence human thought and responsible lifestyles.  He approaches the design of spaces from a poetic and psychological poetic point of view.  Growing up he wanted to study architecture but the lack of opportunities in this field at the time made him gravitate towards science and philosophy.

Read the article on www.archiol.com

 

 

Honorable Mention_ Prabowo Hanifianto

Concrete must Evolve

By Prabowo Hanifianto

Read the article on www.archiol.com

 

 

Honorable Mention_ Ce Sun, Zhaojun Pan & Shien Jiang

Innovations in chinese classical garden architecture

By Ce Sun, Zhaojun Pan & Shien Jiang

Read the article on www.archiol.com

 

 

Shortlisted Entries:
● 3D printing of concrete raw materials_Jiaming Cui, Zhuocheng Yu & Xiaoting Kuang
● Importance of concrete in architecture_Divya Brahma & Masirah Khan
● Reminiscing the Radicals to the Future | The Ribbon of concrete _Niharika Tare
● A dawn of never-ending possibilities__Shruti Teli

Organiser:
Artuminate : https://www.artuminate.com/
Winners Announcement: https://www.artuminate.com/competition-winners/concrete_in_architecture_2021

Contact:
media@archiol.com
hello@artuminate.com
Instagram:
● @archi_ol
● @architecture_competitions_
Facebook: https://www.facebook.com/archiol.fb

 

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DESIGN DEVELOPMENT | The process of designing http://www.aladesigndaily.com/archives/19152 http://www.aladesigndaily.com/archives/19152#respond Tue, 31 Aug 2021 09:49:38 +0000 http://www.aladesigndaily.com/?p=19152 INTRODUCTION

‘Design development – the process of designing’ is a design competition organized by archiol | artuminate. The competition mainly aims to understand the initial stage of design development. How does the process of designing evolve, the entire process from nothing to a habitable structure? What is your method of developing design?

The design project can be:
• situated in any location
• any type
• any scale

The competition expects you to:
• Show your design process through sketches, models, videos, photographs, or any other method you use to design.
• Explain your conceptual design development.

Basic Submission requirements:
• Presentation Board of the conceptual development – size: 30cmx30cm (minimum 2 boards, maximum 5 boards) – no. the presentation board.
• Text summary (min: 200 words, max: 500 words)

 

TIMELINE

Registration Deadline:1st  2021

Submission Deadline:6th November 2021

Result Announcement:6th December 2021

All deadlines are 11:59 PM  UTC  (Coordinated Universal Time)

 

PRIZES

Recognition is the key to success for any design professional. Archiol is providing an opportunity to showcase your creativity at the global level. This opportunity is open to all design students and professionals

 

Certificates

Certificate of Achievement will be awarded to acknowledge the excellent performance of all Winners, Honourable Mentions, and Top 20 entries.

 

Exclusive Interview

The Top 3 Winners will get an exclusive interview in both – written and video formats.

Photos, interviews, and more information about the winners will be published on our website.

 

Publication

The Winners and Honorable Mentions and the top 20 will be published on Archiol’s website and other international architecture websites partnered with us.

The best entries will be featured in Archiol’s Yearbook.

All the participants will receive e-certificates.

 

 

REGISTRATION & SUBMISSION DETAILS

Participation
The competition is open to all Designers and Design students.

Submission Guidelines
• A zip folder with the presentation board (PDF. Format) & text summary (DOCS. Format).
• Please use the participation code as the name of the submission zip folder.
Submissions to be mailed at submit@archiol.com
• Subject: Design development – Your Participation Code
• Body: Link to the submission (Google drive/dropbox)

 

 

FEES DETAILS:

The registration period has been divided into 3 stages:

Early Birds (11th August 2021 – 31st August 2021) :

  • Indian Nationals – ₹  500
  • Foreign Nationals – $10

Registrations ( 1st September 2021 – 30th September 2021) :

  • Indian Nationals – ₹ 800
  • Foreign Nationals – $ 15

Late Registrations (1st October 2021 – 31st October 2021) :

  • Indian Nationals – ₹ 1200
  • Foreign Nationals – $ 20

 

Competition Website
https://www : archiol.com/archiol-competitions/design development 2021

Competition Organisers
Archiol (https://www .archiol.com/) & Artuminate (https://www .artuminate.com/)

Contact
●Queries: hello@artuminate.com
●Suggestions: media@archiol.com
Submission: submit@archiol.com

 

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SCHOOL IT http://www.aladesigndaily.com/archives/19146 http://www.aladesigndaily.com/archives/19146#respond Tue, 31 Aug 2021 05:39:41 +0000 http://www.aladesigndaily.com/?p=19146 “Disability need not be an obstacle to success. I have had motor neuron disease for practically all my adult life. Yet it has not prevented me from having a prominent career in astrophysics and a happy family life.”

— STEPHEN W HAWKING

 

An estimated 93 million children around the globe suffer from some or other kind of disability and having equal access to health care, education, and employment opportunities is still a dream for many. Aspirations, dreams, wishes, they have it all, a wish to live a normal happy life.

Education is considered one of the major key factors that determine human capital formation and hence personal well-being and welfare. By excluding children with special needs from opportunities for employment and education, we bear a devastating blow to the social and economic costs, making them an important part of society.

A person’s environment has a huge impact on the experience and extent of disability and Inaccessible environments create disability by creating barriers to participation and inclusion. But getting accepted by society remains one of the issues on the top be addressed, Therefore, moving away from traditional pedagogies and towards more learner-centered approaches that recognize that each individual has an ability to learn and a specific way of learning; can bring the necessary social awareness in the society and normalize lives of disabled people.

 

“Disability is one of the most serious barriers to education across the globe.”

 

So how are we supposed to fix this?

The answer is inclusive education.

 

Inclusive education is the most effective way to give all children a fair chance to go to school, learn and develop the skills they need to thrive. Inclusive education means all children in the same schools. It means real learning opportunities for groups who have traditionally been excluded. For children who are not disabled, contact with children with a disability in an inclusive setting can, over the longer term, increase familiarity and reduce prejudice. Inclusive education is thus central in promoting inclusive and equitable societies. These systems value the unique contributions students of all backgrounds bring to the classroom and allow diverse groups to grow side by side, to the benefit of all.

 

 

OBJECTIVE

Design an inclusive elementary school for 200 children.

Age group and class distribution:

Age group Class Student Count
5-6 Kindergarten 25
6-7 1st 35
7-8 2nd 35
8-9 3rd 35
9-10 4th 35
10-11 5th 35

 

  • There is no area restriction.
  • There is no site restriction.
  • Encourage activities involving both sets of children
  • Challenges dealing with to be mentioned prior
  • Unarticulate, visually impaired, auditory impaired and physically challenged are must to be considered.

 

We aim to provide a settlement that helps the society to enclose this gap and encourage a unified front against the present discrimination towards specially abled by educating regular children about this from the beginning.

Starting with the elementary schools (the stepping stone of education) our objective includes incorporation of children with disabilities in education which requires both systemic and school level change.We also need to plan for the main aspects of provision – such as making school buildings accessible, and developing the curriculum, teaching methods, and materials to meet a diversity of needs.

 

 

REQUIREMENTS

  • The Proposal to be presented on One Landscape Oriented A1 Sheet.
  • Proposals can be presented using any technique of your choice ( Sketches, 2D Drawings, 3D Visualizations, Models, etc. )
  • Team code (UIC) to be mentioned on the Top Right-Hand corner of the sheet.
  • The proposal MUST NOT include any information (name, Organization, School, etc.) that may give away your identity.
  • All text must be in ENGLISH, with a maximum of 150 words for project explanation.
  • All dimensions should be imperial or metric units.

 

 

REGISTRATION DETAILS

  Indian National Foreign National
Early-bird Registration

1st SEPT-30th SEPT’21

450 INR 10 USD
Standard Registration

1st OCT-20th OCT’21

520 INR  13 USD
Late Registration

21st OCT-10th NOV’21

750 INR 20 USD

 

NOTE:

A team can have up to 3 members.

The amount is non-refundable.

Late registered participants will receive 5 extra days for submission.

 

 

ELIGIBILITY CRITERIA

Anyone can participate irrespective of profession or qualification, and present their ideas. Participants can submit multiple entries but that would require multiple registrations.

A team can have up to 3 members.

 

 

TIMELINE

 Registration deadline: 10th NOVEMBER 2021

Submission deadline: 15th NOVEMBER 2021

The submission deadline for all the participants who registered from 20th October to 10th November is 25th November 2021

 

Result announcement: 30th NOVEMBER 2021

*All the Deadlines are 23:59 – 24:00 IST (INDIA)

The following dates can be a subject of modification, if necessary.

 

 

SUBMISSION FORMAT

Submit in .jpeg format of file size not more than 5Mb.

Submit your entry at: submissions@arch8.in

The subject of the mail: Your UIC (XXXXX)

Name of the file uploaded: Your UIC (XXXXX)

 

 

PRIZES

Total cash prize worth 21,000 INR.

 

Winner: Cash prize of INR 10000 + Acknowledgement on our website and social media + publication of the participants’ interview (Video) on website + 40% discount on your next architecture competition + certificate of achievement

 

1st Runner-up: Cash prize of INR 6500 + Acknowledgement on our website + publication of the participants’ interview (Video) on website + 30% discount on our next architecture competition + certificate of achievement

 

2nd Runner-up: Cash prize of INR 4500 + Acknowledgement on our website + publication of the participants’ interview (Video) on website + 20% discount on our next architecture competition + certificate of achievement

 

10 Honorable mentions: Acknowledgement on our website + 10% discount on our next architecture competition + certificate of achievement

 

Participation certificate for all the participants.

 

 

EVALUATION CRITERIA

The competition aims to explore how participants break the barriers constructed by the society, through their knowledge of architecture.

Entries will be evaluated based on the following criteria:

  1. ORIGINALITY
  2. INNOVATION
  3. PRESENTATION

 

 

FAQs

  1. What is the nature of the competition?

‘SCHOOL IT’ is an open idea design competition challenge that is open for students, professionals & any individual with a creative mind.

 

  1. Who can participate in the competition?

Architecture students, Architects, Interior Designer, Civil engineers & anyone with creativity can participate in the competition.

 

  1. How many members can be a part of a team?

A team can have a maximum of 3 members. You can also participate individually.

 

  1. Will every participant get a certificate of participation?

Yes, each registered participant will receive an e-certificate.

 

  1. What should be done in case a payment mode is not available in a particular country?

In such a case, we request the participants to write about the issue at hello@arch8.in 

to get other payment options. We will send all possible payment methods.

 

  1. How will a team get its Unique Identification Code?

The Unique Identification Code ( UIC ) will be mailed to your registered e-mail address within 24 hrs after completing the registration process. There is only one UIC code for all the team members of a team.

 

  1. What is the use of a Unique Identification Code?

All the participants are requested to use their UIC at the top right corner of your submission as it is your identity for the competition-related processes.

 

  1. What to do if a participant does not receive the UIC after making payment?

In such cases, the participants are asked to mail their payment receipt hello@arch8.in.

 

  1. Does the 150-word limit include legends & one-liners in the sheet?

No, the 150-word limit is for the proposal explanation only and it does not include the legends & one-liners on the sheet.

 

 

RULES AND REGULATIONS

  1. In case you still have questions related to the briefs and the competition, please send them to hello@arch8.in
  2. It is possible to amend or update any information relating to your registration including the names of team members once registered, mail us your query at hello@arch8.in.
  3. Participant teams will be disqualified if any of the competition rules or submission requirements are not considered.
  4. Team code (UIC) is the only means of identification of a team as it is an anonymous competition. Hence, a submission with its UIC will be disqualified from the competition.
  5. The official language of the competition is English.
  6. The registration fee is non-refundable.

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A4TC – Architecture Thesis Competition http://www.aladesigndaily.com/archives/19132 http://www.aladesigndaily.com/archives/19132#respond Mon, 05 Jul 2021 12:14:56 +0000 http://www.aladesigndaily.com/?p=19132 INTRODUCTION:

A4TC

The first edition of Archiol’s Architecture Thesis Competition.

Architecture thesis, the ultimate yet the preliminary test of the student being molded as an architect, the initial years that contribute into forging a designer that eventually formulates a collaboration of all the wisdom accumulated over the academic years, the inventive years which birth the composition of the incomprehensible ideas, known as thesis.

A4TC is an international architecture thesis competition that aims at promoting the amazing ideas nurtured with extensive research and thoughts. An acknowledgment of the efforts and creativity presented as the Architecture thesis by the future of architecture.

A competition designed to present your unimaginable and problem solving architectural ideas at a global scale.

A4TC is considering architectural thesis of the past decade (2011-2021).

 

TIMELINE:

Registration starts: 20th June 2021

Registration Deadline: 31st December 2021

Submission Deadline: 1st January  2022

Result Announcement: 15th February 2022

All deadlines are 11:59 PM UTC (Coordinated Universal Time)

 

AWARDS:

●TOP 3 WINNERS

  Total prize money of $1000 will be awarded to our top 3 winners.

$500- 1st Place

$300 -2nd Place

$200 – 3rd Place

  Certificate of Achievement

  Interview

Written format

Video format

Photos will be published on our platform

  Publication

Archiol

Artuminate

Platforms partnered with us

Selected best will be published in Archiol’s Yearbook

 

●HONORABLE MENTIONS

  Certificate of Achievement

  Publication

 

●SHORTLISTED ENTRIES

  Publication

 

●All the winners will receive E-certificate of Achievement

●All the participants will receive participation certificate.

 

ELIGIBILITY:

A4TC_2021 is open to architecture students/architects of all nationalities and institutions.

Thesis conducted in the calendar year 2011-2021 are eligible to participate

Undergraduate/Bachelors and Graduate/Masters Thesis

 

SUBMISSION:

Requirements

●Presentation Board (Max.2)
●Text (100-500 words)
●Format (Landscape, A1 / details in the submission kit)

Details

A zip folder that contains:
●Requirements folder.
Folder to be named: Participation Code
E-mail the sharing link to submission@archiol.com in the following format
Subject: A4TC_ registration code
Body: Link to the submission_______________________________

 

FEES DETAILS:

The registration period has been divided into 3 stages:

Stage 1: June 30th 2021 – July 31st 2021

  • International registration: $20
  • Indian registration:1400

Stage 2: August 1st 2021 – October 31st 2021

  • International registration: $50
  • Indian registration: 3600

Stage 3: November 1st 2021 – December 31st 2021

  • International registration: $70
  • Indian registration: 5000

 

 

COMPETITION LINK:

https://www.artuminate.com/annual-competition/a4tc_2021

CONTACT DETAILS:

hello@artuminate.com

media@archiol.com

 

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RE-VISION http://www.aladesigndaily.com/archives/19123 http://www.aladesigndaily.com/archives/19123#respond Mon, 05 Jul 2021 11:09:59 +0000 http://www.aladesigndaily.com/?p=19123 We laughed, we cried, we raged against the dying of the light, which was the ending of our favorite shows. Sitcoms have been there since the dawn of tv… From a CRT television to a flat-screen to our laptops to all-powerful OTT platforms, sitcoms have come a long way. But there is always that one show, that one sitcom you can watch over and over. Whether it’s before you go to bed, during your meals, or after finishing the most boring assignment ever. The one with a character you admire, the one whose dialogues are like your second language, you got the idea… Right! We’ve seen it so often that we are aware of all the details. So what if we tell you that now you can change it and show people your perspective. Show them how it could have been if these sitcoms were shot in this day and age with you as their interior designer. So now,  you’ll have the same people as before but with the needs of today’s world.

Whenever we propose a design for our clients, we try to incorporate every requirement of them. But our ideas are based more on our experiences and less on the profiles of the users. Because well, for God’s sake we just met them!! So if we are provided the possibility of knowing our client inside out, can we now propose the best-suited design for them? (Of course, we can!)

Having said that, ARCH8 is here with yet another competition for you all, this time an interior designing competition. We shortlisted 3 most famous sitcoms of all time: Friends, Big Bang Theory, and How I Met Your Mother.

Re-design any one of the following apartments:

1.Monica and Rachel’s apartment

2.Joey and Chandler’s apartment

3.Sheldon and Leonard’s apartment

4.Ted and Marshall’s apartment

You can download the .cad files of floor plans at arch8.in/presentcompetition

 

SUBMISSION REQUIREMENT

The Proposal to be presented on One Landscape Oriented A1 Sheet.

Proposals may be presented using any technique of your choice (sketches, diagrams, 3D visualizations, model photos, CAD drawings, etc.)

Team code (UIC) to be mentioned on the Top Right-Hand corner of the sheet.

The proposal MUST NOT include any information (name, Organization, School, etc.) that may give away your identity.

All text must be in ENGLISH, with a maximum of 150 words for project explanation.

All dimensions should be imperial or metric units.

 

SUBMISSION FORMAT

Submit in .jpeg format of file size not more than 5Mb. 841MM X 594MM

Submit your entry at: hello@arch8.in

The subject of the mail: Your UIC (XXXXX)

Name of the file uploaded: Your UIC (XXXXX)

* Participants Teamcode (UIC) will be provided by ARCH8

once you have completed the registration process.

 

PRIZES

Total cash prize worth 15,000 INR.

Winner: Cash prize of INR 7500 + Acknowledgement on our website and social media + publication of the participants’ interview (Video) on website + 40% discount on your next architecture competition + certificate of achievement

1st Runner-up: Cash prize of INR 4500 + Acknowledgement on our website + publication of the participants’ interview (Video) on website + 30% discount on our next architecture competition + certificate of achievement

2nd Runner-up: Cash prize of INR 3000 + Acknowledgement on our website + publication of the participants’ interview (Video) on website + 20% discount on our next architecture competition + certificate of achievement

10 Honorable mentions: Acknowledgement on our website + 10% discount on our next architecture competition + certificate of achievement

Participation certificate for all the participants.

 

EVALUATION CRITERIA

The competition aims to explore how participants think through the basic functionality of spaces of the house, meaningful conceptualization behind design, thoughtful aesthetics, and expressive presentation.

Entries will be evaluated based on the following criteria: ORIGINALITY, INNOVATION, PRESENTATION

 

REGISTRATION FEES

EARLY BIRD REGISTRATION  1st July 2021-15th July 2021

For Indian national: 350 INR

For Foreign national: 7 USD

STANDARD REGISTRATION  16th July 2021-31st Aug 2021

For Indian national: 420 INR

For Foreign national: 10 USD

LATE REGIS TRATION  1st Aug 2021-15th Aug 2021

For Indian national: 540 INR

For Foreign national: 15 USD

 

SUBMISSION DEAOLINE: 20TH AUGUST 2021

All the participants registering under Late Registration’ (1st August 2021 15th August 2021) will get 5 extra days for submission i.e; for them, the submission deadline will be 25th August 2021.

RESULT ANNOUNCEMENT: 30TH AUGUST 2021

* The following dates can be a subject of modification, if necessary.

**All the Deadlines are 23:59 – 24:00 IST (INDIA)

 

ELIGIBILITY CRITERIA

Anyone can participate irrespective of profession or qualification, and present their ideas.

Participants can submit multiple entries but that would require multiple registrations.

A team can have up to 3 members.

 

 

FAQS

  1. What is the nature of the competition?

‘RE-VISION’ is an open idea design competition challenge that is open for students, professionals & any individual with a creative mind.

  1. Who can participate in the competition?

Architecture students, Architects, Interior Designer, Civil engineers & anyone with creativity can participate in the competition.

  1. How many members can be a part of a team?

A team can have a maximum of 3 members. You can also participate individually.

  1. Will every participant get a certificate of participation?

Yes, every participant who submits a panel will receive an e-certificate.

  1. What should be done in case a payment mode is not available in a particular country?

We request the participants to write about the issue at hello@arch8.in to get other payment options in such a case. We will send all possible payment methods.

  1. How will a team get its Unique Identification Code?

The Unique Identification Code ( UIC ) will be mailed to your registered e-mail address within 24 hrs after completing the registration process. There is only one UIC code for all the team members of a team.

  1. What is the use of a Unique Identification Code?

All the participants are requested to use their UIC at the top right corner of your submission as it is your identity for the competition-related processes.

  1. What to do if a participant does not receive the UIC after making payment?

In such cases, the participants are asked to mail their payment receipt hello@arch8.in

  1. Does the 150-word limit include legends & one-liners in the sheet?

No, the 150-word limit is for the proposal explanation only and it does not include the legends & one-liners on the sheet.

 

RULES AND REGULATIONS

In case you still have questions related to the briefs and the competition,

please send them to hello@arch8.in

It is possible to amend or update any information relating to your registration including the names of team members once registered, mail us

your query at hello@arch8.in

Participant teams will be disqualified if any of the competition rules or submission requirements are not considered.

Team code (UIC) is the only means of identification of a team as it is an anonymous competition.

Hence, a submission without its UIC will be disqualified from the competition.

The official language of the competition is English.

The registration fee is non-refundable.

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重组计划-儿童友好型社区景观改造 http://www.aladesigndaily.com/archives/18451 http://www.aladesigndaily.com/archives/18451#respond Tue, 15 Jun 2021 05:31:52 +0000 http://www.aladesigndaily.com/?p=18451
鲍心怡
鲍心怡
陈嘉敏
陈嘉敏
罗怡清
罗怡清
骆雯婧
骆雯婧
秦小丁
秦小丁
沙沛烨
沙沛烨
王艺文
王艺文

在这个信息化和城市化的时代,近年来频频出现儿童“自然缺失症”的现象。儿童时期是人生最初认知世界和成长的重要时期,作为景观设计者的我们需要更多的关注儿童这个群体在户外的活动需求和状态。

在初次踏入龙洞社区时,我们观察到了很多场地内“脏乱差”的问题。密集的人口、拥挤的小巷、杂乱的车流、冗杂的噪音,稀缺的植被。基于社区内不安全、不利好的环境状态,我们选择聚焦相对比较受限于日常活动范围的和应受关注的群体——儿童,并且尝试从设计者的第三视角转换到儿童的第一视角观察场地的使用情况和儿童游玩与活动时的心理状态。借助儿童绘制的感知地图窥探儿童的日常在场地内游玩的常用路径;以收集简易问卷的形式了解龙洞儿童对游乐场地的偏好;在访谈的过程中和儿童一起交谈他们内心的游乐故事,收集他们的日常,将他们所讲述的故事和所调研到的资料一同整合,重新形成对儿童眼中的龙洞的理解。

在对不同年龄段不同方式的调研后,基于场地中客观存在的破碎无序的场地串联方式,我们最终决定提出“重组计划”的概念。将看似无逻辑的儿童表达与期盼,用景观叙事的方式,凝练并融入我们所接触到的儿童的经典形象。通过常用路径将破碎无序的场地串联起来,我们重新组合城中村中零散的游乐空地,重新组合儿童游乐和场地内景观的关系。以促进龙洞儿童的身心健康发展和利好的户外活动,最终达到将场地内童年记忆和场地链接起来的效果,为儿童重新创造一个属于他们自己内心所倾诉和表达的世界。

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智享生活-圈聚活力 http://www.aladesigndaily.com/archives/18338 http://www.aladesigndaily.com/archives/18338#respond Mon, 14 Jun 2021 14:21:37 +0000 http://www.aladesigndaily.com/?p=18338
胡文瑜
胡文瑜
胡熙滢
胡熙滢
黄芷珊
黄芷珊
曾婉湄
曾婉湄
张米
张米
黄伟怡
黄伟怡
余伊柠
余伊柠

本项目位于广州市天河区中的龙洞社区,基地内部为城中村,场地中存在人口杂乱,城市规划欠缺,基础设施不完善等问题。常住在场地中的人群主体为经济实力不足的年轻打工一族。随着社会经济的发展,年轻人会面对来自社会、居住环境与个人发展种种方面的压力。由此,年轻人容易出现较大的心理压力而难以疏解。通过对年轻人压力表现进行归纳分析,我们将承受心理压力的年轻人群体分为三大类。针对三类年轻人的心理压力表现和心理需求,打造三个“活力圈”来使他们的心理压力得到疏解。同时,运用年轻人喜闻乐见的智慧化手段,使得年轻人乐于走向户外,去疏解积蓄已久的心理压力。结合场地可改造的空间呈碎片化,小型化的特点,通过智慧下的模块化设计手段对场地的户外空间进行设计。智慧化APP的使用贯穿了社区生活与场地游览,为龙洞社区的改造设计增添活力。

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早安,晚安!打工人 http://www.aladesigndaily.com/archives/18228 http://www.aladesigndaily.com/archives/18228#respond Mon, 14 Jun 2021 08:56:57 +0000 http://www.aladesigndaily.com/?p=18228
梁倩瑜
梁倩瑜
王宇晶
王宇晶
杨婷婷
杨婷婷
韦梅
韦梅
危文君
危文君
侯庆纯
侯庆纯
王碧珣
王碧珣

位于广州市天河区的龙洞村历史悠久,有着“广州第一村”的称号,随城市的发展逐渐成为许多广漂人的第二乡。因此,龙洞村高流动性的特点十分突出,街道空间成为人群活跃度最高的空间,其主要使用人群为“打工人”。早出晚归的忙碌生活使得打工人的活动局限于街道空间,然而在街道空间的使用上打工人却处于劣势地位。为提高打工人使用街道空间的体验感受、加强目标人群与场地的联系,本方案设计从打工人的视角出发,通过实地探访、测录数据,梳理出街道在空间维度上的功能缺失,整合目标人群不同时间维度上的通行需求,以平均路权分配、提高通行效率、丰富空间活动,融入场地独有的文化特色有针对性地打造白天活力畅行、夜晚休闲娱乐,真正适宜打工人通勤与生活的街道空间。

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